Description

Take on the role of the hero and save the world in this fully interactive, choose-your-own-destiny adventure story.
YOU are a young wizard who must rescue the prince and heir of your kingdom. He has been kidnapped by the Witch Queen of the White Mountain who threatens to kill him if the kingdom is not handed over to her. Your elderly master is too ill to travel, so it is up to you to find the prince! Travel through a forest of talking trees and the Caverns of Doom to defeat the witch.
Part of the I:Hero Immortals series - where the hero never dies! If you get into trouble, use your magical amulet to return to your master's house and begin the adventure again. Written by the award-winning duo Steve Barlow and Steve Skidmore
Age appropriate for 6 to 8 year olds and more sensitive readers. Also suitable for reluctant readers and less confident older readers. Printed using a special font approved by the British Dyslexia Association.

EDGE: I HERO: Immortals: Wizard

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£7.38

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Usually despatched within 4 days
Paperback / softback by Steve Barlow , Steve Skidmore

1 in stock

Short Description:

Take on the role of the hero and save the world in this fully interactive, choose-your-own-destiny adventure story.YOU are a... Read more

    Publisher: Hachette Children's Group
    Publication Date: 09/07/2015
    ISBN13: 9781445139586, 978-1445139586
    ISBN10: 1445139588

    Number of Pages: 64

    Children & Teen , Teen & Young Adult

    Description

    Take on the role of the hero and save the world in this fully interactive, choose-your-own-destiny adventure story.
    YOU are a young wizard who must rescue the prince and heir of your kingdom. He has been kidnapped by the Witch Queen of the White Mountain who threatens to kill him if the kingdom is not handed over to her. Your elderly master is too ill to travel, so it is up to you to find the prince! Travel through a forest of talking trees and the Caverns of Doom to defeat the witch.
    Part of the I:Hero Immortals series - where the hero never dies! If you get into trouble, use your magical amulet to return to your master's house and begin the adventure again. Written by the award-winning duo Steve Barlow and Steve Skidmore
    Age appropriate for 6 to 8 year olds and more sensitive readers. Also suitable for reluctant readers and less confident older readers. Printed using a special font approved by the British Dyslexia Association.

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