Description

Book Synopsis

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It''ll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

 

Key Features

  • gives reviews of hundreds of games across many platforms.
  • comprehensive book covering the history of computer RPGs.
  • comprehensive index at the back, letting you quickly look up your favourite titles


  • Table of Contents

    Acknowledgments

    Chris Avellone’s Preface

    Authors’ Preface

    Chapter 1 ◾ Introduction to Computer Role-Playing Games

    Chapter 2 ◾ Origins

    Chapter 3 ◾ The Dark Age

    Chapter 4 ◾ The Bronze Age

    Chapter 5 ◾ The Silver Age

    Chapter 6 ◾ The Birth of the Golden Age

    Chapter 7 ◾ SSI’s Golden Age

    Chapter 8 ◾ Origin’s Golden Age

    Chapter 9 ◾ Sir-Tech, New World Computing, and Sierra

    Chapter 10 ◾ Early Japanese Role-Playing Games

    Chapter 11 ◾ Dungeon Master and the Rise of Real-Time 3D

    Chapter 12 ◾ Other Games of the Golden Age

    Chapter 13 ◾ The Epic Fails

    Chapter 14 ◾ The Platinum Age

    Chapter 15 ◾ Diablo and the Rise of Action RPGs

    Chapter 16 ◾ Fallout and Baldur’s Gate

    Chapter 17 ◾ Other Highlights of the Platinum Age

    Chapter 18 ◾ The Birth of the Modern Age

    Chapter 19 ◾ Modern JRPGs

    Chapter 20 ◾ The Rise of the MMORPG

    Chapter 21 ◾ The Late Modern Age

    Chapter 22 ◾ The Renaissance, Kickstarted

    Chapter 23 ◾ The Road Ever Ventures Forth

    Shane’s Afterword: Surprise Encounter

    APPENDIX: THE CRPG BESTIARY

    INDEX

    Dungeons and Desktops

      Product form

      £46.54

      Includes FREE delivery

      RRP £48.99 – you save £2.45 (5%)

      Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

      A Paperback by Matt Barton, Shane Stacks

      1 in stock


        View other formats and editions of Dungeons and Desktops by Matt Barton

        Publisher: Taylor & Francis Ltd
        Publication Date: 1/1/2019 12:05:00 AM
        ISBN13: 9781138574649, 978-1138574649
        ISBN10: 1138574643

        Description

        Book Synopsis

        Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It''ll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

         

        Key Features

      • gives reviews of hundreds of games across many platforms.
      • comprehensive book covering the history of computer RPGs.
      • comprehensive index at the back, letting you quickly look up your favourite titles


      • Table of Contents

        Acknowledgments

        Chris Avellone’s Preface

        Authors’ Preface

        Chapter 1 ◾ Introduction to Computer Role-Playing Games

        Chapter 2 ◾ Origins

        Chapter 3 ◾ The Dark Age

        Chapter 4 ◾ The Bronze Age

        Chapter 5 ◾ The Silver Age

        Chapter 6 ◾ The Birth of the Golden Age

        Chapter 7 ◾ SSI’s Golden Age

        Chapter 8 ◾ Origin’s Golden Age

        Chapter 9 ◾ Sir-Tech, New World Computing, and Sierra

        Chapter 10 ◾ Early Japanese Role-Playing Games

        Chapter 11 ◾ Dungeon Master and the Rise of Real-Time 3D

        Chapter 12 ◾ Other Games of the Golden Age

        Chapter 13 ◾ The Epic Fails

        Chapter 14 ◾ The Platinum Age

        Chapter 15 ◾ Diablo and the Rise of Action RPGs

        Chapter 16 ◾ Fallout and Baldur’s Gate

        Chapter 17 ◾ Other Highlights of the Platinum Age

        Chapter 18 ◾ The Birth of the Modern Age

        Chapter 19 ◾ Modern JRPGs

        Chapter 20 ◾ The Rise of the MMORPG

        Chapter 21 ◾ The Late Modern Age

        Chapter 22 ◾ The Renaissance, Kickstarted

        Chapter 23 ◾ The Road Ever Ventures Forth

        Shane’s Afterword: Surprise Encounter

        APPENDIX: THE CRPG BESTIARY

        INDEX

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