Description

Book Synopsis

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It''ll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

 

Key Features

  • gives reviews of hundreds of games across many platforms.
  • comprehensive book covering the history of computer RPGs.
  • comprehensive index at the back, letting you quickly look up your favourite titles


  • Table of Contents

    Acknowledgments

    Chris Avellone’s Preface

    Authors’ Preface

    Chapter 1 ◾ Introduction to Computer Role-Playing Games

    Chapter 2 ◾ Origins

    Chapter 3 ◾ The Dark Age

    Chapter 4 ◾ The Bronze Age

    Chapter 5 ◾ The Silver Age

    Chapter 6 ◾ The Birth of the Golden Age

    Chapter 7 ◾ SSI’s Golden Age

    Chapter 8 ◾ Origin’s Golden Age

    Chapter 9 ◾ Sir-Tech, New World Computing, and Sierra

    Chapter 10 ◾ Early Japanese Role-Playing Games

    Chapter 11 ◾ Dungeon Master and the Rise of Real-Time 3D

    Chapter 12 ◾ Other Games of the Golden Age

    Chapter 13 ◾ The Epic Fails

    Chapter 14 ◾ The Platinum Age

    Chapter 15 ◾ Diablo and the Rise of Action RPGs

    Chapter 16 ◾ Fallout and Baldur’s Gate

    Chapter 17 ◾ Other Highlights of the Platinum Age

    Chapter 18 ◾ The Birth of the Modern Age

    Chapter 19 ◾ Modern JRPGs

    Chapter 20 ◾ The Rise of the MMORPG

    Chapter 21 ◾ The Late Modern Age

    Chapter 22 ◾ The Renaissance, Kickstarted

    Chapter 23 ◾ The Road Ever Ventures Forth

    Shane’s Afterword: Surprise Encounter

    APPENDIX: THE CRPG BESTIARY

    INDEX

    Dungeons and Desktops

    Product form

    £46.54

    Includes FREE delivery

    RRP £48.99 – you save £2.45 (5%)

    Order before 4pm today for delivery by Fri 9 Jan 2026.

    A Paperback by Matt Barton, Shane Stacks

    1 in stock


      View other formats and editions of Dungeons and Desktops by Matt Barton

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/1/2019 12:05:00 AM
      ISBN13: 9781138574649, 978-1138574649
      ISBN10: 1138574643

      Description

      Book Synopsis

      Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It''ll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

       

      Key Features

    • gives reviews of hundreds of games across many platforms.
    • comprehensive book covering the history of computer RPGs.
    • comprehensive index at the back, letting you quickly look up your favourite titles


    • Table of Contents

      Acknowledgments

      Chris Avellone’s Preface

      Authors’ Preface

      Chapter 1 ◾ Introduction to Computer Role-Playing Games

      Chapter 2 ◾ Origins

      Chapter 3 ◾ The Dark Age

      Chapter 4 ◾ The Bronze Age

      Chapter 5 ◾ The Silver Age

      Chapter 6 ◾ The Birth of the Golden Age

      Chapter 7 ◾ SSI’s Golden Age

      Chapter 8 ◾ Origin’s Golden Age

      Chapter 9 ◾ Sir-Tech, New World Computing, and Sierra

      Chapter 10 ◾ Early Japanese Role-Playing Games

      Chapter 11 ◾ Dungeon Master and the Rise of Real-Time 3D

      Chapter 12 ◾ Other Games of the Golden Age

      Chapter 13 ◾ The Epic Fails

      Chapter 14 ◾ The Platinum Age

      Chapter 15 ◾ Diablo and the Rise of Action RPGs

      Chapter 16 ◾ Fallout and Baldur’s Gate

      Chapter 17 ◾ Other Highlights of the Platinum Age

      Chapter 18 ◾ The Birth of the Modern Age

      Chapter 19 ◾ Modern JRPGs

      Chapter 20 ◾ The Rise of the MMORPG

      Chapter 21 ◾ The Late Modern Age

      Chapter 22 ◾ The Renaissance, Kickstarted

      Chapter 23 ◾ The Road Ever Ventures Forth

      Shane’s Afterword: Surprise Encounter

      APPENDIX: THE CRPG BESTIARY

      INDEX

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