Description

Book Synopsis
A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate.

Table of Contents

Introduction xiii

Chapter 1 Understanding the Relationship between Math and Art 1

Understanding How Math and Art Differ 2

Understanding How Math and Art Are Similar 4

Using Math to Create Digital Art 13

Using Math in Traditional Drawing 15

Using Math to Help You Draw 18

Examining Existing Drawing Methods 22

Stop Separating Math from Art 28

Chapter 2 Extracting Graphical Structures— A Scientific Point of View 31

Introducing CG Concepts and Principles 32

Unifying 2D and 3D Cases 40

Understanding the Properties of Basic Shapes 43

Understanding Graphical Structures 47

Extracting GSs with Triangulation 54

Chapter 3 Drawing with the ABC Method 57

Meeting the Criteria for a New Drawing Method 58

Introducing the ABC Method 61

Chapter 4 Drawing Simple Objects 79

Preparing to Draw 80

Extracting Basic Information 80

Demonstrations of 3D Objects 85

Demonstrations of 2D Images 92

Exercises 97

Chapter 5 Drawing Complicated Objects 99

Breaking Down Complexity 100

Demonstrations 108

Exercises 120

Chapter 6 Drawing Complicated Scenes 121

Introducing Techniques for Merging Objects 122

Demonstrations 129

Exercises 138

Chapter 7 Using Advanced Techniques 141

Working with Curved Triangles and Polygons 142

Drawing a Group of Ovals 146

Using Shadow Maps 149

Using Rhythms for Partitioning 151

Exploring Trade-Offs between Accuracy and Speed 152

Demonstrations 153

Summary 161

Exercises 161

Chapter 8 Using Special Techniques for Drawing Human Bodies 163

General Tips 164

Tips for Drawing Faces 169

Tips for Quick Life Sketches 174

Demonstrations 180

Summary 186

Exercises 187

Post-Test: Drawing Van Gogh 188

Index 189

Drawing in the Digital Age

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    A Paperback / softback by Wei Xu

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      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 02/03/2012
      ISBN13: 9781118176504, 978-1118176504
      ISBN10: 1118176502

      Description

      Book Synopsis
      A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate.

      Table of Contents

      Introduction xiii

      Chapter 1 Understanding the Relationship between Math and Art 1

      Understanding How Math and Art Differ 2

      Understanding How Math and Art Are Similar 4

      Using Math to Create Digital Art 13

      Using Math in Traditional Drawing 15

      Using Math to Help You Draw 18

      Examining Existing Drawing Methods 22

      Stop Separating Math from Art 28

      Chapter 2 Extracting Graphical Structures— A Scientific Point of View 31

      Introducing CG Concepts and Principles 32

      Unifying 2D and 3D Cases 40

      Understanding the Properties of Basic Shapes 43

      Understanding Graphical Structures 47

      Extracting GSs with Triangulation 54

      Chapter 3 Drawing with the ABC Method 57

      Meeting the Criteria for a New Drawing Method 58

      Introducing the ABC Method 61

      Chapter 4 Drawing Simple Objects 79

      Preparing to Draw 80

      Extracting Basic Information 80

      Demonstrations of 3D Objects 85

      Demonstrations of 2D Images 92

      Exercises 97

      Chapter 5 Drawing Complicated Objects 99

      Breaking Down Complexity 100

      Demonstrations 108

      Exercises 120

      Chapter 6 Drawing Complicated Scenes 121

      Introducing Techniques for Merging Objects 122

      Demonstrations 129

      Exercises 138

      Chapter 7 Using Advanced Techniques 141

      Working with Curved Triangles and Polygons 142

      Drawing a Group of Ovals 146

      Using Shadow Maps 149

      Using Rhythms for Partitioning 151

      Exploring Trade-Offs between Accuracy and Speed 152

      Demonstrations 153

      Summary 161

      Exercises 161

      Chapter 8 Using Special Techniques for Drawing Human Bodies 163

      General Tips 164

      Tips for Drawing Faces 169

      Tips for Quick Life Sketches 174

      Demonstrations 180

      Summary 186

      Exercises 187

      Post-Test: Drawing Van Gogh 188

      Index 189

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