Description

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero.

DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes

John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day jo

Doom Guy

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Paperback by John Romero

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Short Description:

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero.“DOOM Guy: Life in First Person is…arguably the best... Read more

    Publisher: Abrams
    Publication Date: 7/18/2024
    ISBN13: 9781419770173, 978-1419770173
    ISBN10: 1419770179

    Non Fiction , Biography

    Description

    The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero.

    DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes

    John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day jo

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