Description

Book Synopsis

This fourth edition of Digital Storytelling: A creator''s guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics character development, structure and the use of interactivity and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytell

Table of Contents

Foreword

Preface

Acknowledgments

PART 1 New Technologies, New Creative Opportunities

Chapter 1 — Storytelling, Old and New

Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment

PART 2 Creating Story-Rich Projects

Chapter 3 — Interactivity and Its Effects

Chapter 4 — Old Tools/New Tools

Chapter 5 — Characters, Dialogue, and Emotions

Chapter 6 — Structure in Digital Storytelling

Chapter 7 — Your Audience

Chapter 8 — Social Media and Storytelling

Chapter 9 — Guidelines: Creating a New Project

PART 3 Harnessing Digital Storytelling for Pragmatic Goals

Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform

PART 4 Media and Models: Under the Hood

Chapter 11 — Video Games

Chapter 12 — The Internet

Chapter 13 — Mobile Devices and Apps

Chapter 14 — Interactive Cinema and Interactive TV

Chapter 15 —Smart Toys and Life-Like Robots

PART 5 Immersive Media

Chapter 16 — What Are Immersive Media?

Chapter 17 — VR, AR , and Mixed Reality (XR)

Chapter 18 — Immersive Narratives and Immersive Spaces

Chapter 19 — Screen-Based Immersion

PART 6 Career Considerations

Chapter 20 — Working as a Digital Storyteller

Project Index

Subject Index

Digital Storytelling 4e

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    £50.34

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    RRP £52.99 – you save £2.65 (5%)

    Order before 4pm tomorrow for delivery by Sat 13 Jun 2026.

    A Paperback by Carolyn Handler Miller

    Out of stock


      View other formats and editions of Digital Storytelling 4e by Carolyn Handler Miller

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/13/2019 12:11:00 AM
      ISBN13: 9781138341586, 978-1138341586
      ISBN10: 1138341584

      Description

      Book Synopsis

      This fourth edition of Digital Storytelling: A creator''s guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics character development, structure and the use of interactivity and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytell

      Table of Contents

      Foreword

      Preface

      Acknowledgments

      PART 1 New Technologies, New Creative Opportunities

      Chapter 1 — Storytelling, Old and New

      Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment

      PART 2 Creating Story-Rich Projects

      Chapter 3 — Interactivity and Its Effects

      Chapter 4 — Old Tools/New Tools

      Chapter 5 — Characters, Dialogue, and Emotions

      Chapter 6 — Structure in Digital Storytelling

      Chapter 7 — Your Audience

      Chapter 8 — Social Media and Storytelling

      Chapter 9 — Guidelines: Creating a New Project

      PART 3 Harnessing Digital Storytelling for Pragmatic Goals

      Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform

      PART 4 Media and Models: Under the Hood

      Chapter 11 — Video Games

      Chapter 12 — The Internet

      Chapter 13 — Mobile Devices and Apps

      Chapter 14 — Interactive Cinema and Interactive TV

      Chapter 15 —Smart Toys and Life-Like Robots

      PART 5 Immersive Media

      Chapter 16 — What Are Immersive Media?

      Chapter 17 — VR, AR , and Mixed Reality (XR)

      Chapter 18 — Immersive Narratives and Immersive Spaces

      Chapter 19 — Screen-Based Immersion

      PART 6 Career Considerations

      Chapter 20 — Working as a Digital Storyteller

      Project Index

      Subject Index

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