Description

Book Synopsis
People have always depended on the mass media for information and entertainment. Surveys of their exposure consistently have shown increases in their time spent with the media year after year; these increases shot up dramatically in the past two decades with the proliferation of what has been called the digital or new media. With mobile devices and easy access to Wi-Fi connections, people are now in constant connection with an ever growing source of information and entertainment and they can contribute their own content to those sources by using email and texting, as well as sharing photos, videos, and even the most minute details of their everyday lives.

As their media usage shifts away from the traditional media and into digital media with their immediacy, interactivity, and intrusiveness, the way the media have been affecting people has fundamentally changed. Digital Media Effects focuses on those changes in media effects. While the author acknowledges the findings from the very large literature of effects from exposure to traditional media, this book focuses attention much more onto the special kinds of effects that are now occurring given the changes in the nature of those exposures as well as the access to a much wider range of messages and experiences.



Table of Contents

Preface and Acknowledgments

Chapter 1: The Current Media Environment

Chapter 2: What Is a Media Effect?

Chapter 3: Attraction to Digital Media

Chapter 4: Effects of Exposure to News

Chapter 5: Effects of Exposure to Advertising

Chapter 6: Effects of Exposure to Entertainment

Chapter 7: Effects of Using Social Media Sites

Chapter 8: Effects of Living in Virtual Worlds on the Internet

Chapter 9: Effects of Competing in Computer Games

Chapter 10: Effects on Institutions

Chapter 11: Broad Effects

Chapter 12: Big Picture Issues

Glossary

Digital Media Effects

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    £45.60

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    RRP £48.00 – you save £2.40 (5%)

    Order before 4pm today for delivery by Wed 17 Jun 2026.

    A Paperback / softback by W. James Potter

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      View other formats and editions of Digital Media Effects by W. James Potter

      Publisher: Rowman & Littlefield
      Publication Date: 20/01/2021
      ISBN13: 9781538141014, 978-1538141014
      ISBN10: 1538141019

      Description

      Book Synopsis
      People have always depended on the mass media for information and entertainment. Surveys of their exposure consistently have shown increases in their time spent with the media year after year; these increases shot up dramatically in the past two decades with the proliferation of what has been called the digital or new media. With mobile devices and easy access to Wi-Fi connections, people are now in constant connection with an ever growing source of information and entertainment and they can contribute their own content to those sources by using email and texting, as well as sharing photos, videos, and even the most minute details of their everyday lives.

      As their media usage shifts away from the traditional media and into digital media with their immediacy, interactivity, and intrusiveness, the way the media have been affecting people has fundamentally changed. Digital Media Effects focuses on those changes in media effects. While the author acknowledges the findings from the very large literature of effects from exposure to traditional media, this book focuses attention much more onto the special kinds of effects that are now occurring given the changes in the nature of those exposures as well as the access to a much wider range of messages and experiences.



      Table of Contents

      Preface and Acknowledgments

      Chapter 1: The Current Media Environment

      Chapter 2: What Is a Media Effect?

      Chapter 3: Attraction to Digital Media

      Chapter 4: Effects of Exposure to News

      Chapter 5: Effects of Exposure to Advertising

      Chapter 6: Effects of Exposure to Entertainment

      Chapter 7: Effects of Using Social Media Sites

      Chapter 8: Effects of Living in Virtual Worlds on the Internet

      Chapter 9: Effects of Competing in Computer Games

      Chapter 10: Effects on Institutions

      Chapter 11: Broad Effects

      Chapter 12: Big Picture Issues

      Glossary

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