Description

Book Synopsis
Digital Media: Human-Technology Connection examines what it is like to be alive in today's technologically textured world and showcases specific digital media technologies that makes this kind of world possible. So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity's role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology. When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world. The book is divided into two sections to provide overarching definitions and case study specifics. Section one, Raw Materials, examines pertinent concepts like digital med

Trade Review
This small volume has an immodest aim—to analyze 'how digital media change our day-to-day lifeworld experience.' This analysis consists primarily of two components. First is a description of 'postphenomenology,' which is described as phenomenology leavened with pragmatism and close attention to the experiences of using specific technologies. The second is a series of 'cases,' which include descriptions of the use of screens, earbuds, portable music players, digitally altered ('photoshopped') images, aggregate news services, and athletic performance monitoring. Straightforward descriptions of these familiar digital media experiences are juxtaposed with metaphors (e.g., the 'siren's song of today'), oracular statements by phenomenologists, and, most especially, open-ended questions ('Is the technological weave in our contemporary world a heavy covering?' or 'If I cannot hear lifeworld sounds, am I less of a citizen?'). Readers should not expect definitive answers to such questions but instead are encouraged to be mindful of how casual, but pervasive, use of digital media can alter basic experiences and thus who people are. Summing Up: Recommended. Graduate students and professionals. * CHOICE *

Table of Contents
Preface Acknowledgements Foreword Section 1: Raw Materials Chapter 1: Exploring the Texture Chapter 2: Describing Digital Media Chapter 3: Digging Section 2: Feeling the Weave Chapter 4: Case: The Screen Chapter 5: Case: Dwelling in digital Sound Chapter 6: Case: Earbud Embodiment Chapter 7: Case: Being-In-The World-With my iPod Chapter 8: Case: Dubstep Chapter 9: Case: The Photoshop Aesthetic Chapter 10: Case: Data mining Chapter 11: Case: Aggregate News Chapter 12: Case: Self Tracking Epilogue

Digital Media

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    £37.80

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    RRP £42.00 – you save £4.20 (10%)

    Order before 4pm tomorrow for delivery by Tue 9 Jun 2026.

    A Paperback by Stacey O'Neal Irwin, Don Ihde

    20 in stock


      View other formats and editions of Digital Media by Stacey O'Neal Irwin

      Publisher: Lexington Books
      Publication Date: 1/15/2017 12:11:00 AM
      ISBN13: 9781498537100, 978-1498537100
      ISBN10: 1498537103

      Description

      Book Synopsis
      Digital Media: Human-Technology Connection examines what it is like to be alive in today's technologically textured world and showcases specific digital media technologies that makes this kind of world possible. So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity's role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology. When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world. The book is divided into two sections to provide overarching definitions and case study specifics. Section one, Raw Materials, examines pertinent concepts like digital med

      Trade Review
      This small volume has an immodest aim—to analyze 'how digital media change our day-to-day lifeworld experience.' This analysis consists primarily of two components. First is a description of 'postphenomenology,' which is described as phenomenology leavened with pragmatism and close attention to the experiences of using specific technologies. The second is a series of 'cases,' which include descriptions of the use of screens, earbuds, portable music players, digitally altered ('photoshopped') images, aggregate news services, and athletic performance monitoring. Straightforward descriptions of these familiar digital media experiences are juxtaposed with metaphors (e.g., the 'siren's song of today'), oracular statements by phenomenologists, and, most especially, open-ended questions ('Is the technological weave in our contemporary world a heavy covering?' or 'If I cannot hear lifeworld sounds, am I less of a citizen?'). Readers should not expect definitive answers to such questions but instead are encouraged to be mindful of how casual, but pervasive, use of digital media can alter basic experiences and thus who people are. Summing Up: Recommended. Graduate students and professionals. * CHOICE *

      Table of Contents
      Preface Acknowledgements Foreword Section 1: Raw Materials Chapter 1: Exploring the Texture Chapter 2: Describing Digital Media Chapter 3: Digging Section 2: Feeling the Weave Chapter 4: Case: The Screen Chapter 5: Case: Dwelling in digital Sound Chapter 6: Case: Earbud Embodiment Chapter 7: Case: Being-In-The World-With my iPod Chapter 8: Case: Dubstep Chapter 9: Case: The Photoshop Aesthetic Chapter 10: Case: Data mining Chapter 11: Case: Aggregate News Chapter 12: Case: Self Tracking Epilogue

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