Description

Book Synopsis
Bridging the gap between traditional analog and new digital tools by applying timeless concepts of representation to enhance design work in digital media, this book explores specific techniques for creating landscape designs, including digitally rendered plans, perspectives, diagrams, and more.

Table of Contents

Foreword

Preface

Acknowledgments

Part 1: Concepts

Chapter 1: Introduction/Overview

Software

Workspace

Chapter 2: Analog and Digital Rendering Comparisons

Efficiency and Editability

Commonalities and Parallels

Hybrid Techniques

Chapter 3: Basic Overview of Digital Concepts

Raster-Based Programs

Resolution in Raster Images

Upsampling and Downsampling

Vector Images

Using Raster Images in Vector-Based Programs

Color

Adjustment Layers

Masks and Channels

Smart Objects

Blending Modes

Part 2: Workflows

Chapter 4: Digital Drawings in the Design Process


Applications for Specific Tasks

Moving between Analog and Digital Techniques

Chapter 5: Setting up the Document

Drawings at Multiple Sizes

How Drawings Move through the Digital Workflow

Setting the Image Size

Chapter 6: Base Imagery and Scaling

Aerial Photography

Obtaining the Aerial Photograph

Tiling Aerial Photographs in Photoshop

Manual Method

Tiling Photographs with Photomerge

Scaling the Aerial Photograph

Calculator Method

Scale by Reference Method

Pixel Conversion Method

Adjusting the Hue, Saturation, and Lightness of Base Imagery

Using CAD Linework as a Base

Exporting the CAD Linework as a PDF

Chapter 7: Source Imagery/Entourage

Selections

Manual Methods

Partial Selections

Chapter 8: Managing Large Files

Flattening Layers

Saving Layer Groups for Flattening

Printing Issues

Illustrator Techniques

Chapter 9: Automation

Recording Actions in Photoshop

Playing Actions in Photoshop

Batch Processing in Adobe Bridge

Batch Rename in Bridge

Part 3: Design Diagrams

Examples 01

Chapter 10: Setting up an Illustrator Drawing

Document Size/Color Mode

Based Programs for Design Diagrams

Importing an Aerial Photo into Illustrator

Link versus Embed

Chapter 11: Linework in Illustrator

Shape Tools

Pen Tool

Editing Tools

Appearance of Lines and Shapes

Stroke Weight and Dashed Lines

Transparency

Appearance Palette

Chapter 12: Custom Linework

Creating a Pattern Brush from Shapes

Altering the Pattern Brush

Updating the Pattern Brush with New Shapes

Chapter 13: Additional Diagramming Tools

Blend Tool

Transform Each

Live Paint

Live Trace

Chapter 14: Symbols

Creating Symbols from Custom Artwork

Updating/Replacing Symbols

Managing Symbols

Creating Clipping Masks for Image Symbols

Chapter 15: Text, Leaders, and Page Layout

Text Tools

Point Text

Paragraph Text

Differences between Point Text and Paragraph Text

Formatting Text

Custom Type Tools

Creating Text with a Clipping Mask

Leaders

Effects versus Filters

Layout

Chapter 16: Exploded Axonometric Diagrams

Creating an Exploded Axonometric Diagram

Chapter 17: Time Based Imagery

Loading and Image Sequence

Tweening Between Layer States

Layer Stacks

Part 4: Plan/Section Renderings

Examples 02

Chapter 18: Importing PDF Linework

PDF Linework

Adjusting the Appearance of Linework

Chapter 19: Applying Color to a Plan Rendering

Technique 1: Applying Color with the Paint Bucket Tool

Technique 2: Applying Color Using Adjustment Layers

Saving Channels

Chapter 20: Shading Techniques

Selecting Fills

Saving Selections

Automating the Shading of Edges

Chapter 21: Creating Textures

Creating a Texture from an Existing Photograph

Creating a Seamless Pattern Using the Offset Filter

Creating the Pattern and Applying It to the Rendering

Paint Bucket and Pattern Stamp

Pattern Overlay

Managing Patterns

Texturing with Filters

Chapter 22: Brushes

Standard Brushes

Custom Brushes

Chapter 23: Plan Symbols with Smart Objects

Creating Smart Objects

Duplicating and Editing Smart Objects

Managing Smart Objects

Smart Filters

Chapter 24: Creating a Section Elevation

Methods

Part 5: Perspectives

Examples 03

Chapter 25: Creating a Base for a Perspective Drawing

Composition

Virtual Cameras

Exporting and Rendering

Detail

Color

Contrast

Brightness

(2D) Photoshop Adjustment Layers, Opacity, and Screening

(2D/3D) Z-Depth

(3D) Atmosphere/Environment

Understanding Level of Detail

Chapter 26: Camera Match 3D Object to Site Photo

Camera Match with 3ds Max 2014

Match Photo with Google SketchUp

Chapter 27: Create a Photoshop Perspective Collage

Methods

Chapter 28: Developing a Perspective Image in Photoshop from a 3D Model

Base Model

Adding Site Context

Textures

Adding Vegetation

Adding Scale Figures

Bibliography

Index

Digital Drawing for Landscape Architecture

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    A Paperback / softback by Bradley Cantrell, Wes Michaels

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      View other formats and editions of Digital Drawing for Landscape Architecture by Bradley Cantrell

      Publisher: John Wiley & Sons Inc
      Publication Date: 23/12/2014
      ISBN13: 9781118693186, 978-1118693186
      ISBN10: 1118693183
      Also in:
      Architecture

      Description

      Book Synopsis
      Bridging the gap between traditional analog and new digital tools by applying timeless concepts of representation to enhance design work in digital media, this book explores specific techniques for creating landscape designs, including digitally rendered plans, perspectives, diagrams, and more.

      Table of Contents

      Foreword

      Preface

      Acknowledgments

      Part 1: Concepts

      Chapter 1: Introduction/Overview

      Software

      Workspace

      Chapter 2: Analog and Digital Rendering Comparisons

      Efficiency and Editability

      Commonalities and Parallels

      Hybrid Techniques

      Chapter 3: Basic Overview of Digital Concepts

      Raster-Based Programs

      Resolution in Raster Images

      Upsampling and Downsampling

      Vector Images

      Using Raster Images in Vector-Based Programs

      Color

      Adjustment Layers

      Masks and Channels

      Smart Objects

      Blending Modes

      Part 2: Workflows

      Chapter 4: Digital Drawings in the Design Process


      Applications for Specific Tasks

      Moving between Analog and Digital Techniques

      Chapter 5: Setting up the Document

      Drawings at Multiple Sizes

      How Drawings Move through the Digital Workflow

      Setting the Image Size

      Chapter 6: Base Imagery and Scaling

      Aerial Photography

      Obtaining the Aerial Photograph

      Tiling Aerial Photographs in Photoshop

      Manual Method

      Tiling Photographs with Photomerge

      Scaling the Aerial Photograph

      Calculator Method

      Scale by Reference Method

      Pixel Conversion Method

      Adjusting the Hue, Saturation, and Lightness of Base Imagery

      Using CAD Linework as a Base

      Exporting the CAD Linework as a PDF

      Chapter 7: Source Imagery/Entourage

      Selections

      Manual Methods

      Partial Selections

      Chapter 8: Managing Large Files

      Flattening Layers

      Saving Layer Groups for Flattening

      Printing Issues

      Illustrator Techniques

      Chapter 9: Automation

      Recording Actions in Photoshop

      Playing Actions in Photoshop

      Batch Processing in Adobe Bridge

      Batch Rename in Bridge

      Part 3: Design Diagrams

      Examples 01

      Chapter 10: Setting up an Illustrator Drawing

      Document Size/Color Mode

      Based Programs for Design Diagrams

      Importing an Aerial Photo into Illustrator

      Link versus Embed

      Chapter 11: Linework in Illustrator

      Shape Tools

      Pen Tool

      Editing Tools

      Appearance of Lines and Shapes

      Stroke Weight and Dashed Lines

      Transparency

      Appearance Palette

      Chapter 12: Custom Linework

      Creating a Pattern Brush from Shapes

      Altering the Pattern Brush

      Updating the Pattern Brush with New Shapes

      Chapter 13: Additional Diagramming Tools

      Blend Tool

      Transform Each

      Live Paint

      Live Trace

      Chapter 14: Symbols

      Creating Symbols from Custom Artwork

      Updating/Replacing Symbols

      Managing Symbols

      Creating Clipping Masks for Image Symbols

      Chapter 15: Text, Leaders, and Page Layout

      Text Tools

      Point Text

      Paragraph Text

      Differences between Point Text and Paragraph Text

      Formatting Text

      Custom Type Tools

      Creating Text with a Clipping Mask

      Leaders

      Effects versus Filters

      Layout

      Chapter 16: Exploded Axonometric Diagrams

      Creating an Exploded Axonometric Diagram

      Chapter 17: Time Based Imagery

      Loading and Image Sequence

      Tweening Between Layer States

      Layer Stacks

      Part 4: Plan/Section Renderings

      Examples 02

      Chapter 18: Importing PDF Linework

      PDF Linework

      Adjusting the Appearance of Linework

      Chapter 19: Applying Color to a Plan Rendering

      Technique 1: Applying Color with the Paint Bucket Tool

      Technique 2: Applying Color Using Adjustment Layers

      Saving Channels

      Chapter 20: Shading Techniques

      Selecting Fills

      Saving Selections

      Automating the Shading of Edges

      Chapter 21: Creating Textures

      Creating a Texture from an Existing Photograph

      Creating a Seamless Pattern Using the Offset Filter

      Creating the Pattern and Applying It to the Rendering

      Paint Bucket and Pattern Stamp

      Pattern Overlay

      Managing Patterns

      Texturing with Filters

      Chapter 22: Brushes

      Standard Brushes

      Custom Brushes

      Chapter 23: Plan Symbols with Smart Objects

      Creating Smart Objects

      Duplicating and Editing Smart Objects

      Managing Smart Objects

      Smart Filters

      Chapter 24: Creating a Section Elevation

      Methods

      Part 5: Perspectives

      Examples 03

      Chapter 25: Creating a Base for a Perspective Drawing

      Composition

      Virtual Cameras

      Exporting and Rendering

      Detail

      Color

      Contrast

      Brightness

      (2D) Photoshop Adjustment Layers, Opacity, and Screening

      (2D/3D) Z-Depth

      (3D) Atmosphere/Environment

      Understanding Level of Detail

      Chapter 26: Camera Match 3D Object to Site Photo

      Camera Match with 3ds Max 2014

      Match Photo with Google SketchUp

      Chapter 27: Create a Photoshop Perspective Collage

      Methods

      Chapter 28: Developing a Perspective Image in Photoshop from a 3D Model

      Base Model

      Adding Site Context

      Textures

      Adding Vegetation

      Adding Scale Figures

      Bibliography

      Index

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