Description

Book Synopsis

Digital Design Exercises for Architecture Students teaches you the basics of digital design and fabrication tools with creative design exercises, featuring over 200 illustrations, which emphasize process and evaluation as key to designing in digital mediums. The book is software neutral, letting you choose the software with which to edit raster and vector graphics and to model digital objects. The clear, jargon-free introductions to key concepts and terms help you experiment and build your digital media skills. During the fabrication exercises you will learn strategies for laser cutting, CNC (computer-numerically controlled) milling, and 3D printing to help you focus on the processes of design thinking. Reading lists and essays from practitioners, instructors, and theorists ground the exercises in both broader and deeper contexts and encourage you to continue your investigative journey.



Table of Contents

Acknowledgments. Foreword Tom Verebes. Introduction. 1. A Digital Craft Framework Andrew Kudless 2. Exercises for Points, Lines, and Curves 3. Distributed Sensations Joshua Taron 4. Exercises for Volumes and Aggregate Assemblies 5. Iteration, Failure and Distinctions Marc Fornes 6. Exercises for Assembly and Communication 7. The Immersive Simon Kim 8. Exercises for Integrating Data and Form 9. Learning from the Stack Benjamin Bratton and Joshua Taron Image Credits. Bibliography. Index

Digital Design Exercises for Architecture

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    £47.49

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    Order before 4pm today for delivery by Fri 10 Jul 2026.

    A Paperback / softback by Jason Johnson, Joshua Vermillion

    15 in stock

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      Publisher: Taylor & Francis Ltd
      Publication Date: 28/03/2016
      ISBN13: 9781138823143, 978-1138823143
      ISBN10: 1138823147
      Also in:
      Architecture

      Description

      Book Synopsis

      Digital Design Exercises for Architecture Students teaches you the basics of digital design and fabrication tools with creative design exercises, featuring over 200 illustrations, which emphasize process and evaluation as key to designing in digital mediums. The book is software neutral, letting you choose the software with which to edit raster and vector graphics and to model digital objects. The clear, jargon-free introductions to key concepts and terms help you experiment and build your digital media skills. During the fabrication exercises you will learn strategies for laser cutting, CNC (computer-numerically controlled) milling, and 3D printing to help you focus on the processes of design thinking. Reading lists and essays from practitioners, instructors, and theorists ground the exercises in both broader and deeper contexts and encourage you to continue your investigative journey.



      Table of Contents

      Acknowledgments. Foreword Tom Verebes. Introduction. 1. A Digital Craft Framework Andrew Kudless 2. Exercises for Points, Lines, and Curves 3. Distributed Sensations Joshua Taron 4. Exercises for Volumes and Aggregate Assemblies 5. Iteration, Failure and Distinctions Marc Fornes 6. Exercises for Assembly and Communication 7. The Immersive Simon Kim 8. Exercises for Integrating Data and Form 9. Learning from the Stack Benjamin Bratton and Joshua Taron Image Credits. Bibliography. Index

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