Description

Book Synopsis
This double issue of Digital Culture & Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the concept of playful work. The contributions feature critical inquiries into various phenomena of playful work - ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.

Table of Contents
Introduction; Theoretical Reflections; Becoming one's own Polaroid; Instructional Devices; Post-casual Play; Speedrunning the Financial Markets; Making the Virtual a Reality; Entering the Field; Social Production of Hybrid Spaces Through Playbour; The Business of Gamifying School Work; "Work is work and work is good."; Biographical Notes.

Digital Culture & Society (DCS) – Vol. 7, Issue

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    A Paperback / softback by Karin Wenz, Mathias Fuchs, Pablo Abend

    3 in stock

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      View other formats and editions of Digital Culture & Society (DCS) – Vol. 7, Issue by Karin Wenz

      Publisher: Transcript Verlag
      Publication Date: 28/04/2023
      ISBN13: 9783837653878, 978-3837653878
      ISBN10: 3837653870
      Also in:
      Media studies

      Description

      Book Synopsis
      This double issue of Digital Culture & Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the concept of playful work. The contributions feature critical inquiries into various phenomena of playful work - ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.

      Table of Contents
      Introduction; Theoretical Reflections; Becoming one's own Polaroid; Instructional Devices; Post-casual Play; Speedrunning the Financial Markets; Making the Virtual a Reality; Entering the Field; Social Production of Hybrid Spaces Through Playbour; The Business of Gamifying School Work; "Work is work and work is good."; Biographical Notes.

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