Description

Book Synopsis

Designing for Kids helps design students and professionals dive deeply into building a child-centered design practice, providing them with the knowledge, skills and tools to create products with a positive impact on child development, learning, play, and well-being.

This fully updated second edition incorporates current and emerging childhood research and analysis that impacts the design process. It includes topics such as digital technology and AI, mental health, identity, climate change, sustainability, and children with disabilities. It supports college classes, company onboarding, and professional settings where young people are the end users of products and designed experiences. In addition to insights from professional designers, this edition also includes interviews with child psychologists, and diverse case studies from North America, South America, Africa, Asia, Europe, Australia and New Zealand from various industries and contexts. From these, readers will learn updated design approaches and how incorporate them into their work to create products and services for a global market. This textbook offer readers more than 150 color images, helpful discussion questions, practical frameworks, skill-building assignments, and debate questions that have been tested in conference workshops, colleges, nonprofits, and corporations.

It is written for product designers who want to build more play value into toys, furniture, or schools; architects designing regenerative playgrounds, museum exhibits or childrenâs hospitals; and technologists seeking ethical and educational approaches to interactive games and learning systems. Readers will build a strong foundation in designing for and with children, learning how to create developmentally appropriate and culturally relevant designs. This book will provide the skills and foundational understanding of how to design impactful products, services, and experiences that spark joy and support young people to thrive.

Designing for Kids

    Product form

    £137.75

    Includes FREE delivery

    RRP £145.00 – you save £7.25 (5%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Hardback by Krystina Castella

    1 in stock


      View other formats and editions of Designing for Kids by Krystina Castella

      Publisher: Taylor & Francis
      Publication Date: 20/01/2026
      ISBN13: 9781032868059, 978-1032868059
      ISBN10:

      Description

      Book Synopsis

      Designing for Kids helps design students and professionals dive deeply into building a child-centered design practice, providing them with the knowledge, skills and tools to create products with a positive impact on child development, learning, play, and well-being.

      This fully updated second edition incorporates current and emerging childhood research and analysis that impacts the design process. It includes topics such as digital technology and AI, mental health, identity, climate change, sustainability, and children with disabilities. It supports college classes, company onboarding, and professional settings where young people are the end users of products and designed experiences. In addition to insights from professional designers, this edition also includes interviews with child psychologists, and diverse case studies from North America, South America, Africa, Asia, Europe, Australia and New Zealand from various industries and contexts. From these, readers will learn updated design approaches and how incorporate them into their work to create products and services for a global market. This textbook offer readers more than 150 color images, helpful discussion questions, practical frameworks, skill-building assignments, and debate questions that have been tested in conference workshops, colleges, nonprofits, and corporations.

      It is written for product designers who want to build more play value into toys, furniture, or schools; architects designing regenerative playgrounds, museum exhibits or childrenâs hospitals; and technologists seeking ethical and educational approaches to interactive games and learning systems. Readers will build a strong foundation in designing for and with children, learning how to create developmentally appropriate and culturally relevant designs. This book will provide the skills and foundational understanding of how to design impactful products, services, and experiences that spark joy and support young people to thrive.

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