Description

Book Synopsis

Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational settings.

Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation, and collaboration. Divided into eight thematic parts, chapters unpack:

  • An introduction to the design of digital learning environments
  • Learning with multimedia, with particular emphasis on digital reading comprehension environments and GeoGebra software
  • Digital videos for learning, including dynamic visualizations, instructional videos, and eye movement modeling examples
  • Simulated realities, including learning with pedagogical agents a

Designing Effective Digital Learning Environments

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    £33.24

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    RRP £34.99 – you save £1.75 (5%)

    Order before 4pm today for delivery by Thu 25 Jun 2026.

    A Paperback by Andreas Gegenfurtner

    15 in stock


      View other formats and editions of Designing Effective Digital Learning Environments by Andreas Gegenfurtner

      Publisher: Taylor & Francis
      Publication Date: 12/30/2024
      ISBN13: 9781032478180, 978-1032478180
      ISBN10: 1032478187

      Description

      Book Synopsis

      Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational settings.

      Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation, and collaboration. Divided into eight thematic parts, chapters unpack:

      • An introduction to the design of digital learning environments
      • Learning with multimedia, with particular emphasis on digital reading comprehension environments and GeoGebra software
      • Digital videos for learning, including dynamic visualizations, instructional videos, and eye movement modeling examples
      • Simulated realities, including learning with pedagogical agents a

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