Description

Book Synopsis
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: The key elements of design and development that require particular attention from multiple disciplines to ensure success An overview of successful models and methods, and the trade-offs made throughout the process, to guide development Cohesive, multidisciplinary views of the issues that arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning ga

Table of Contents
Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game disciplines: their methods, strengths, and challenges Talib S. Hussain, Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and Tristan E. Johnson; 3. Instructional and gaming elements: what are they and where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert Waters and Vance Souders; 5. Authenticity in learning games Michael Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow, motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S. Hussain and John Ostwald; 8. Integrating games into learning environments Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9. Multidisciplinary learning-game development method Talib S. Hussain; 10. Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review: Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game review: Computer Based Corpsman Training System Susan L. Coleman; 16. Development methods: Computer Based Corpsman Training System Howard Mall; 17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18. Development methods: Virtual Dental Implant Trainer Robert E. Waters, Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts and David Diller; 21. Game review: Procurement Fraud Indicator minigame Michael Freeman and Vance Souders; 22. Development methods: Procurement Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24. Development methods: Practice Marketing David Martz and Tyler Vogel.

Design and Development of Training Games

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    A Hardback by Talib S. Hussain, Susan L. Coleman

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      View other formats and editions of Design and Development of Training Games by Talib S. Hussain

      Publisher: Cambridge University Press
      Publication Date: 10/11/2014
      ISBN13: 9781107051744, 978-1107051744
      ISBN10:

      Description

      Book Synopsis
      The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: The key elements of design and development that require particular attention from multiple disciplines to ensure success An overview of successful models and methods, and the trade-offs made throughout the process, to guide development Cohesive, multidisciplinary views of the issues that arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released The stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning ga

      Table of Contents
      Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game disciplines: their methods, strengths, and challenges Talib S. Hussain, Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and Tristan E. Johnson; 3. Instructional and gaming elements: what are they and where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert Waters and Vance Souders; 5. Authenticity in learning games Michael Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow, motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S. Hussain and John Ostwald; 8. Integrating games into learning environments Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9. Multidisciplinary learning-game development method Talib S. Hussain; 10. Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review: Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game review: Computer Based Corpsman Training System Susan L. Coleman; 16. Development methods: Computer Based Corpsman Training System Howard Mall; 17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18. Development methods: Virtual Dental Implant Trainer Robert E. Waters, Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts and David Diller; 21. Game review: Procurement Fraud Indicator minigame Michael Freeman and Vance Souders; 22. Development methods: Procurement Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24. Development methods: Practice Marketing David Martz and Tyler Vogel.

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