Description

Book Synopsis
Are your students baffled by Baudrillard? Dazed by Deleuze? Confused by Kristeva? Other beginners' guides can feel as impenetrable as the original texts to students who 'think in images'. "Contemporary Thinkers Reframed" instead uses the language of the arts to explore the usefulness in practice of complex ideas.Short, contemporary and accessible, these lively books utilise actual examples of artworks, films, television shows, works of architecture, fashion and even computer games to explain and explore the work of the most commonly taught thinkers. Conceived specifically for the visually minded, the series will prove invaluable to students right across the visual arts. Deleuze disdains easy answers. Yet easy answers to Deleuze are what students need. Without reducing Deleuze's complex body of thought to simplistic solutions, this very contemporary guide leads the reader into the world of Deleuze's spiralling thought through concrete examples from art, film, TV and even computer games. From 'Eternal Sunshine of the Spotless Mind' and 'The Cell' to 'Pac Man' and 'Doom' and from the work of Matthew Barney and Helen Chadwick to 'Lost' and 'Doctor Who', this easily digestible introduction looks at the key ideas promoted by Deleuze, both in his own work and in his notoriously difficult collaborations with Felix Guattari, to make them both fresh and relevant to the visual arts today.

Table of Contents
Contents Acknowledgements vii List of illustrations ix Foreword: Deleuze reframed? xi Part One 1 Introduction. What is a rhizome? 3 Chapter 1. Gaming in the labyrinth 11 David Martin-Jones Chapter 2. Virtual structures of the Internet 27 Damian Sutton Part Two 43 Introduction. What is becoming? 45 Chapter 3. Minor cinemas 51 David Martin-Jones Chapter 4. Becoming art 65 Damian Sutton Part Three 83 Introduction. What is duration? 85 Chapter 5. Movement-images, time-images and 91 hybrid-images in cinema David Martin-Jones Chapter 6. Time (and) travel in television 107 Damian Sutton Conclusion: Reframing Deleuze 123 Notes 129 Select bibliography 137 Glossary 143 Index 145

Deleuze Reframed: Interpreting Key Thinkers for the Arts

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    Order before 4pm today for delivery by Thu 18 Jun 2026.

    A Paperback by Damian Sutton, Dr David Martin-Jones

    15 in stock


      View other formats and editions of Deleuze Reframed: Interpreting Key Thinkers for the Arts by Damian Sutton

      Publisher: Bloomsbury Publishing PLC
      Publication Date: 30/01/2011
      ISBN13: 9781845115470, 978-1845115470
      ISBN10: 1845115473

      Description

      Book Synopsis
      Are your students baffled by Baudrillard? Dazed by Deleuze? Confused by Kristeva? Other beginners' guides can feel as impenetrable as the original texts to students who 'think in images'. "Contemporary Thinkers Reframed" instead uses the language of the arts to explore the usefulness in practice of complex ideas.Short, contemporary and accessible, these lively books utilise actual examples of artworks, films, television shows, works of architecture, fashion and even computer games to explain and explore the work of the most commonly taught thinkers. Conceived specifically for the visually minded, the series will prove invaluable to students right across the visual arts. Deleuze disdains easy answers. Yet easy answers to Deleuze are what students need. Without reducing Deleuze's complex body of thought to simplistic solutions, this very contemporary guide leads the reader into the world of Deleuze's spiralling thought through concrete examples from art, film, TV and even computer games. From 'Eternal Sunshine of the Spotless Mind' and 'The Cell' to 'Pac Man' and 'Doom' and from the work of Matthew Barney and Helen Chadwick to 'Lost' and 'Doctor Who', this easily digestible introduction looks at the key ideas promoted by Deleuze, both in his own work and in his notoriously difficult collaborations with Felix Guattari, to make them both fresh and relevant to the visual arts today.

      Table of Contents
      Contents Acknowledgements vii List of illustrations ix Foreword: Deleuze reframed? xi Part One 1 Introduction. What is a rhizome? 3 Chapter 1. Gaming in the labyrinth 11 David Martin-Jones Chapter 2. Virtual structures of the Internet 27 Damian Sutton Part Two 43 Introduction. What is becoming? 45 Chapter 3. Minor cinemas 51 David Martin-Jones Chapter 4. Becoming art 65 Damian Sutton Part Three 83 Introduction. What is duration? 85 Chapter 5. Movement-images, time-images and 91 hybrid-images in cinema David Martin-Jones Chapter 6. Time (and) travel in television 107 Damian Sutton Conclusion: Reframing Deleuze 123 Notes 129 Select bibliography 137 Glossary 143 Index 145

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