Description

Book Synopsis

It's nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and reinforcement learning, users can train their Go-bot in the rules and tactics of the game.

Deep Learning and the Game of Go opens up the world of deep learning and AI by teaching readers to build their own Go-playing machine.

Key Features

· Getting started with neural networks

· Building your Go AI

· Improving how your Go-bot plays and reacts

Audience

No deep learning experience required. All you need is high school level math and basic Python skills. This book even teaches you how to play Go!

Author Bio

Max Pumperla is a Data Scientist and Engineer specializing in Deep Learning at the artificial intelligence company skymind.ai. He is the cofounder of the Deep Learning platform aetros.com.

Kevin Ferguson has 18 years of experience in distributed systems and data science. He is a data scientist at Honor, and has experience at companies such as Google and

Meebo. Together, Max and Kevin are co-authors of betago, one of very few open source Go bots, developed in Python.

Deep Learning and the Game of Go

Product form

£39.59

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RRP £43.99 – you save £4.40 (10%)

Order before 4pm tomorrow for delivery by Tue 23 Dec 2025.

A Paperback / softback by Max Pumperla, Kevin Ferguson

Out of stock


    View other formats and editions of Deep Learning and the Game of Go by Max Pumperla

    Publisher: Manning Publications
    Publication Date: 13/06/2019
    ISBN13: 9781617295324, 978-1617295324
    ISBN10: 1617295329

    Description

    Book Synopsis

    It's nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and reinforcement learning, users can train their Go-bot in the rules and tactics of the game.

    Deep Learning and the Game of Go opens up the world of deep learning and AI by teaching readers to build their own Go-playing machine.

    Key Features

    · Getting started with neural networks

    · Building your Go AI

    · Improving how your Go-bot plays and reacts

    Audience

    No deep learning experience required. All you need is high school level math and basic Python skills. This book even teaches you how to play Go!

    Author Bio

    Max Pumperla is a Data Scientist and Engineer specializing in Deep Learning at the artificial intelligence company skymind.ai. He is the cofounder of the Deep Learning platform aetros.com.

    Kevin Ferguson has 18 years of experience in distributed systems and data science. He is a data scientist at Honor, and has experience at companies such as Google and

    Meebo. Together, Max and Kevin are co-authors of betago, one of very few open source Go bots, developed in Python.

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