Description

Book Synopsis
Uses cybertext theory and ludology to solve several persistent problems in the fields of literary theory, narratology, game studies, and digital media. This title constructs a ludological basis for comparative game studies, shows importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Trade Review
Cybertext Poetics confirms Markku Eskelinen to be a meticulous scholar, sensitive to the nuances of games and literature, yet never afraid to pick any fight that needs to be fought. --Jesper Juul, New York University Game Center, author of Half-Real
Confidently, relentlessly, radically, Markku Eskelinen re-tunes the critical apparatus for this new century, when the glimmering possibilities of dynamic textuality have passed from dream-vision to everyday experience. This is a momentous study, both for its crucial extension of cybertext theory, and its deep, careful affiliation with formalist aesthetics, a project it both revives and vitally revises. Rare is the critic who will match Eskelinen's combination of erudition, honesty, and sublime perverseness, his insistence on making us see clearly the world we are after making. Though one sometimes feels this writer would never choose to be part of a canon that would have him, this book deserves a place very near the center of any serious consideration of literature, narrative, and new media. --Stuart Moulthrop, Professor of English, the University of Wisconsin-Milwaukee, USA, and founding board member of the Electronic Literature Organization
Markku Eskelinen has built a great critical monument devoted to the text as a whole and its theoretical study ranging stunningly across literary theory, ludology, ergodism, new media studies and transmediality. His deep knowledge of the subjects that are object of his sharp attention, his intelligence and intellectual brightness, his provocative style and the will to understand and explain how textuality works make Eskelinen the foremost scholar in the field. With connections to all literary media and transtextual relations between them, Cybertext Poetics is a major work of cultural criticism that reminds us of the power of literature. --Laura Borràs, Associate Professor, Comparative Literature and Literary Theory, University of Barcelona, Spain; and Director of the Hermeneia Research Group
Cybertext Poetics is an extraordinarily ambitious work whose argument successfully challenges the explanatory power of current literary theories for digital practices. The two major contributions of Cybertext Poetics are (1) its revision and expansion of narratological categories, and (2) its close examination of the configurative nature of game-like procedures in cybertexts. Narratological and ludological theories are productively combined in ways that advance our thinking about literature and about games in the new media age. -- Manuel Portela * Digital Humanities Quarterly *

Table of Contents
Acknowledgements; Chapter 1: Introduction; Chapter 2: Cybertext Theory Revisited; Chapter 3: Cybertextuality and Transtextuality; Chapter 4: The Textual Whole; Chapter 5: Modes, Genres, Text Types and the Enigma of the Ergodic; Chapter 6: Towards Cybertextual Narratology: The Amalgam of Narratologies; Chapter 7: Interval 1: Towards an Expanded Narratology; Chapter 8: Tense; Chapter 9: Mood; Chapter 10: Voice; Chapter 11: Interval 2: Ergodic and Narrative Discourses; Chapter 12: Ludology and the Exhaustion of Narratology; Chapter 13: Game Ecology and the Classic Game Model; Chapter 14: Game Ontology; Chapter 15: The Gaming Situation; Chapter 16: Game Time; Chapter 17: Interval 3: Games as Configurative Practices: Models and Metaphors; Chapter 18: Transmedial Modes and Ecologies; Chapter 19: Ergodic Modes and Play; Chapter 20: Textual Instruments and Instrumental Texts; Bibliography; Index.

Cybertext Poetics

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    A Paperback by Markku Eskelinen

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      View other formats and editions of Cybertext Poetics by Markku Eskelinen

      Publisher: Bloomsbury Publishing (UK)
      Publication Date: 1/10/2012 12:05:00 AM
      ISBN13: 9781441107459, 978-1441107459
      ISBN10: 1441107452

      Description

      Book Synopsis
      Uses cybertext theory and ludology to solve several persistent problems in the fields of literary theory, narratology, game studies, and digital media. This title constructs a ludological basis for comparative game studies, shows importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

      Trade Review
      Cybertext Poetics confirms Markku Eskelinen to be a meticulous scholar, sensitive to the nuances of games and literature, yet never afraid to pick any fight that needs to be fought. --Jesper Juul, New York University Game Center, author of Half-Real
      Confidently, relentlessly, radically, Markku Eskelinen re-tunes the critical apparatus for this new century, when the glimmering possibilities of dynamic textuality have passed from dream-vision to everyday experience. This is a momentous study, both for its crucial extension of cybertext theory, and its deep, careful affiliation with formalist aesthetics, a project it both revives and vitally revises. Rare is the critic who will match Eskelinen's combination of erudition, honesty, and sublime perverseness, his insistence on making us see clearly the world we are after making. Though one sometimes feels this writer would never choose to be part of a canon that would have him, this book deserves a place very near the center of any serious consideration of literature, narrative, and new media. --Stuart Moulthrop, Professor of English, the University of Wisconsin-Milwaukee, USA, and founding board member of the Electronic Literature Organization
      Markku Eskelinen has built a great critical monument devoted to the text as a whole and its theoretical study ranging stunningly across literary theory, ludology, ergodism, new media studies and transmediality. His deep knowledge of the subjects that are object of his sharp attention, his intelligence and intellectual brightness, his provocative style and the will to understand and explain how textuality works make Eskelinen the foremost scholar in the field. With connections to all literary media and transtextual relations between them, Cybertext Poetics is a major work of cultural criticism that reminds us of the power of literature. --Laura Borràs, Associate Professor, Comparative Literature and Literary Theory, University of Barcelona, Spain; and Director of the Hermeneia Research Group
      Cybertext Poetics is an extraordinarily ambitious work whose argument successfully challenges the explanatory power of current literary theories for digital practices. The two major contributions of Cybertext Poetics are (1) its revision and expansion of narratological categories, and (2) its close examination of the configurative nature of game-like procedures in cybertexts. Narratological and ludological theories are productively combined in ways that advance our thinking about literature and about games in the new media age. -- Manuel Portela * Digital Humanities Quarterly *

      Table of Contents
      Acknowledgements; Chapter 1: Introduction; Chapter 2: Cybertext Theory Revisited; Chapter 3: Cybertextuality and Transtextuality; Chapter 4: The Textual Whole; Chapter 5: Modes, Genres, Text Types and the Enigma of the Ergodic; Chapter 6: Towards Cybertextual Narratology: The Amalgam of Narratologies; Chapter 7: Interval 1: Towards an Expanded Narratology; Chapter 8: Tense; Chapter 9: Mood; Chapter 10: Voice; Chapter 11: Interval 2: Ergodic and Narrative Discourses; Chapter 12: Ludology and the Exhaustion of Narratology; Chapter 13: Game Ecology and the Classic Game Model; Chapter 14: Game Ontology; Chapter 15: The Gaming Situation; Chapter 16: Game Time; Chapter 17: Interval 3: Games as Configurative Practices: Models and Metaphors; Chapter 18: Transmedial Modes and Ecologies; Chapter 19: Ergodic Modes and Play; Chapter 20: Textual Instruments and Instrumental Texts; Bibliography; Index.

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