Description

Book Synopsis
The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students’ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.

Table of Contents

Digital technologies; digital environments; digital literacies; gaming; ICTs; educational policies; language use; translation and language learning; corpus linguistics; foreign and second language teaching and learning

Current Trends on Digital Technologies and Gaming

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    Order before 4pm tomorrow for delivery by Thu 25 Jun 2026.

    A Hardback by Inmaculada Clotilde Santos Díaz, Milagros Torrado Cespón, José María Díaz Lage

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      View other formats and editions of Current Trends on Digital Technologies and Gaming by Inmaculada Clotilde Santos Díaz

      Publisher: Peter Lang AG
      Publication Date: 14/06/2023
      ISBN13: 9783631889008, 978-3631889008
      ISBN10: 3631889003

      Description

      Book Synopsis
      The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students’ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.

      Table of Contents

      Digital technologies; digital environments; digital literacies; gaming; ICTs; educational policies; language use; translation and language learning; corpus linguistics; foreign and second language teaching and learning

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