Description

Book Synopsis
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.

Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.

Penix-Tadsen focuses first on how culture uses games, look

Cultural Code Video Games and Latin America The

    Product form

    £49.40

    Includes FREE delivery

    RRP £52.00 – you save £2.60 (5%)

    Order before 4pm tomorrow for delivery by Sat 1 Aug 2026.

    A Hardback by Phillip Penix-Tadsen

    Out of stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Cultural Code Video Games and Latin America The by Phillip Penix-Tadsen

      Publisher: MIT Press Ltd
      Publication Date: Publication Date: 12/02/2016
      ISBN13: 9780262034050, 978-0262034050
      ISBN10: 0262034050

      Description

      Book Synopsis
      How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.

      Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.

      Penix-Tadsen focuses first on how culture uses games, look

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account