Description

Book Synopsis

Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.



Trade Review

Crime, Punishment, and Video Games is a must-read for those interested in media, crime, and justice. Levan and Downing offer a critical look at crime and justice in the gaming industry that extends the conversation beyond the traditional video game-violence debate. It is a pivotal piece that is destined to push criminological research into gaming to the next level.

- Dawn K. Cecil, University of South Florida St. Petersburg Campus

-- Dawn Cecil

Table of Contents

Introduction

Chapter 1: Video Games and Violence

Chapter 2: Crime Typologies in Video Games

Chapter 3: Deviant Role-Playing

Chapter 4: Law Enforcement and Video Games

Chapter 5: Punishment, Prisons, and Jails in Video Games

Chapter 6: Portrayals of Race, Ethnicity, and Crime

Chapter 7: Video Games and Gender, Sexual Orientation, and Gender Identity

Chapter 8: E-Sports, Gambling, Match-fixing, and Performance Enhancement

Chapter 9: Critical Criminology and Serious Gaming

Conclusion

Crime, Punishment, and Video Games

    Product form

    £69.30

    Includes FREE delivery

    RRP £77.00 – you save £7.70 (10%)

    Order before 4pm today for delivery by Mon 22 Jun 2026.

    A Hardback by Kristine Levan, Steven Downing

    Out of stock


      View other formats and editions of Crime, Punishment, and Video Games by Kristine Levan

      Publisher: Lexington Books
      Publication Date: 15/11/2022
      ISBN13: 9781793613370, 978-1793613370
      ISBN10: 1793613370

      Description

      Book Synopsis

      Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.



      Trade Review

      Crime, Punishment, and Video Games is a must-read for those interested in media, crime, and justice. Levan and Downing offer a critical look at crime and justice in the gaming industry that extends the conversation beyond the traditional video game-violence debate. It is a pivotal piece that is destined to push criminological research into gaming to the next level.

      - Dawn K. Cecil, University of South Florida St. Petersburg Campus

      -- Dawn Cecil

      Table of Contents

      Introduction

      Chapter 1: Video Games and Violence

      Chapter 2: Crime Typologies in Video Games

      Chapter 3: Deviant Role-Playing

      Chapter 4: Law Enforcement and Video Games

      Chapter 5: Punishment, Prisons, and Jails in Video Games

      Chapter 6: Portrayals of Race, Ethnicity, and Crime

      Chapter 7: Video Games and Gender, Sexual Orientation, and Gender Identity

      Chapter 8: E-Sports, Gambling, Match-fixing, and Performance Enhancement

      Chapter 9: Critical Criminology and Serious Gaming

      Conclusion

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