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Book Synopsis

This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.

With rapid advancements in artificial intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to augmented reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.

Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.

Creative Technologies Education

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    £34.19

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    RRP £35.99 – you save £1.80 (5%)

    Order before 4pm today for delivery by Mon 8 Jun 2026.

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      Publisher: Taylor & Francis Ltd
      Publication Date: 7/22/2025
      ISBN13: 9781032785288, 978-1032785288
      ISBN10: 1032785284

      Description

      Book Synopsis

      This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.

      With rapid advancements in artificial intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to augmented reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.

      Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.

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