Description

Book Synopsis

This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.



Trade Review

"This is the kind of book I wish I'd had when I first dipped my feet in the art waters, filled to the brim with time-honed perspective and know-how for a young artist to aspire to."

Even Mehl Amundsen, professional artist

"Jenny Harder is part of a new generation of artists bringing a fresh and in depth look at character design. If you are a beginner artist or a veteran in the business, this book offers great lessons in the fundamentals of good design."

Christian Alzmann, Concept Design Supervisor at Lucasfilm

"Every artist entering a professional career path has a lot to learn, and obviously, it takes years to connect all the dots between craft, human nature and visual perception. Jenny Harder creates a phenomenal compendium for any artist or supervisor wanting to become a more aware, efficient, and happy creator."

Jakub Knapik, Global Art Director at CD Projekt RED



Table of Contents

1 Designing with Purpose

2 Working with Clients and Briefs

3 Creative Thinking and Brainstorming Methods

4 Creating a Personality

5 Diversity and Stereotypes

6 Mood Boards and References

7 Style

8 Creating a Character Design Package

9 The Render Process

10 Tips and Tricks

11 Industry Advice and Last Words

Creative Character Design for Games and Animation

    Product form

    £39.99

    Includes FREE delivery

    Order before 4pm today for delivery by Wed 10 Jun 2026.

    A Paperback by Jenny Harder

    2 in stock


      View other formats and editions of Creative Character Design for Games and Animation by Jenny Harder

      Publisher: CRC Press
      Publication Date: 5/31/2023 12:00:00 AM
      ISBN13: 9781032152967, 978-1032152967
      ISBN10: 1032152966

      Description

      Book Synopsis

      This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.



      Trade Review

      "This is the kind of book I wish I'd had when I first dipped my feet in the art waters, filled to the brim with time-honed perspective and know-how for a young artist to aspire to."

      Even Mehl Amundsen, professional artist

      "Jenny Harder is part of a new generation of artists bringing a fresh and in depth look at character design. If you are a beginner artist or a veteran in the business, this book offers great lessons in the fundamentals of good design."

      Christian Alzmann, Concept Design Supervisor at Lucasfilm

      "Every artist entering a professional career path has a lot to learn, and obviously, it takes years to connect all the dots between craft, human nature and visual perception. Jenny Harder creates a phenomenal compendium for any artist or supervisor wanting to become a more aware, efficient, and happy creator."

      Jakub Knapik, Global Art Director at CD Projekt RED



      Table of Contents

      1 Designing with Purpose

      2 Working with Clients and Briefs

      3 Creative Thinking and Brainstorming Methods

      4 Creating a Personality

      5 Diversity and Stereotypes

      6 Mood Boards and References

      7 Style

      8 Creating a Character Design Package

      9 The Render Process

      10 Tips and Tricks

      11 Industry Advice and Last Words

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