Description

Book Synopsis

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences.

Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.

Key Features:

  • This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes.
  • Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures.
  • Readers are given tools for creative problem-solving to create authentic, original costumes.
  • Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning.
  • Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.


Table of Contents

Acknowledgments

Introduction

Editor

Contributors

1 Pipeline Costumes for Games

Gavin Rich

2 Style Sheets

Sandy Appleoff Lyons

3 Thoughts on Character Design

Lou Police

4 Design

Sandy Appleoff Lyons

5 Immortals and the Creative Process

Sandy Appleoff Lyons

6 Draping

Sandy Appleoff Lyons

7 Research

Sandy Appleoff Lyons and Jennifer Martinez Wormser

8 Translation into 3D

Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi

9 Egypt and Mesopotamia (3000–600 BC)

Sandy Appleoff Lyons

10 Minoan and Greek (2900–300 BC)

Sandy Appleoff Lyons

11 Etruscan and Roman (800 BC–AD 400)

Sandy Appleoff Lyons

12 Byzantine/Early Medieval (AD 300–1300)

Sandy Appleoff Lyons

13 Late Middle Ages (AD 1300–1500)

Sandy Appleoff Lyons

14 Italian Renaissance (1400–1600)

Sandy Appleoff Lyons

15 Northern Renaissance (AD 1500–1600)

Sandy Appleoff Lyons

Index

Costume Design for Video Games

    Product form

    £44.64

    Includes FREE delivery

    RRP £46.99 – you save £2.35 (5%)

    Order before 4pm tomorrow for delivery by Sat 27 Jun 2026.

    A Paperback by Sandy Appleoff Lyons

    15 in stock


      View other formats and editions of Costume Design for Video Games by Sandy Appleoff Lyons

      Publisher: CRC Press
      Publication Date: 1/8/2020 12:00:00 AM
      ISBN13: 9781138085961, 978-1138085961
      ISBN10: 1138085960

      Description

      Book Synopsis

      Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences.

      Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.

      Key Features:

      • This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes.
      • Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures.
      • Readers are given tools for creative problem-solving to create authentic, original costumes.
      • Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning.
      • Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.


      Table of Contents

      Acknowledgments

      Introduction

      Editor

      Contributors

      1 Pipeline Costumes for Games

      Gavin Rich

      2 Style Sheets

      Sandy Appleoff Lyons

      3 Thoughts on Character Design

      Lou Police

      4 Design

      Sandy Appleoff Lyons

      5 Immortals and the Creative Process

      Sandy Appleoff Lyons

      6 Draping

      Sandy Appleoff Lyons

      7 Research

      Sandy Appleoff Lyons and Jennifer Martinez Wormser

      8 Translation into 3D

      Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi

      9 Egypt and Mesopotamia (3000–600 BC)

      Sandy Appleoff Lyons

      10 Minoan and Greek (2900–300 BC)

      Sandy Appleoff Lyons

      11 Etruscan and Roman (800 BC–AD 400)

      Sandy Appleoff Lyons

      12 Byzantine/Early Medieval (AD 300–1300)

      Sandy Appleoff Lyons

      13 Late Middle Ages (AD 1300–1500)

      Sandy Appleoff Lyons

      14 Italian Renaissance (1400–1600)

      Sandy Appleoff Lyons

      15 Northern Renaissance (AD 1500–1600)

      Sandy Appleoff Lyons

      Index

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