Description

Book Synopsis

Description

Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience.

Key Features

â Explores the history of diversity in games

â Provides important information around what it is like to be a marginalized person in the industry

â Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers

Author Bios

Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry.

Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.



Table of Contents

Chapter 1 ◾ Being Marginalized 1

Chapter 2 ◾ Development and Representation 11

Chapter 3 ◾ Company Culture 45

Chapter 4 ◾ Events 63

Chapter 5 ◾ Future of Diversity and Games 71

Cooperative Gaming

Product form

£32.29

Includes FREE delivery

RRP £33.99 – you save £1.70 (5%)

Order before 4pm tomorrow for delivery by Tue 16 Dec 2025.

A Paperback by Alayna Cole, Jessica Zammit

1 in stock


    View other formats and editions of Cooperative Gaming by Alayna Cole

    Publisher: CRC Press
    Publication Date: 7/14/2020 12:00:00 AM
    ISBN13: 9780367342791, 978-0367342791
    ISBN10: 0367342790

    Description

    Book Synopsis

    Description

    Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience.

    Key Features

    â Explores the history of diversity in games

    â Provides important information around what it is like to be a marginalized person in the industry

    â Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers

    Author Bios

    Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry.

    Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.



    Table of Contents

    Chapter 1 ◾ Being Marginalized 1

    Chapter 2 ◾ Development and Representation 11

    Chapter 3 ◾ Company Culture 45

    Chapter 4 ◾ Events 63

    Chapter 5 ◾ Future of Diversity and Games 71

    Recently viewed products

    © 2025 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account