Description

Book Synopsis

Whether they are new or experienced, teachers are expected to plan and deliver high-quality computing lessons to their pupils. Computing and Digital Learning for Primary Teachers provides an accessible introduction to teaching computing effectively and for deeper understanding in the primary classroom.

Filled with practical resources to support lesson design, long-term planning, and assessment, readers will benefit from building their subject knowledge and learning to create engaging lessons for their pupils. Chapters explore:

  • Supporting computational thinking and problem-solving to teach our pupils how to solve problems logically and systematically.
  • Developing pupils' digital literacy and use of IT, creating exciting opportunities for children's digital self-expression through film, animation, and 3D design.
  • Managing technology in our schools, such as setting up and maintaining a virtual learning environment (VLE).
  • Cross-curriculum li

Computing and Digital Learning for Primary

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    A Paperback by Owen Dobbing

    £22.99

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    Order before 4pm today for delivery by Wed 2 Sep 2026.

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      Book details

      Publisher Taylor & Francis
      Published 10/29/2024
      ISBN-13 9781032820149
      978-1032820149
      ISBN-10 1032820144

      Description

      Book Synopsis

      Whether they are new or experienced, teachers are expected to plan and deliver high-quality computing lessons to their pupils. Computing and Digital Learning for Primary Teachers provides an accessible introduction to teaching computing effectively and for deeper understanding in the primary classroom.

      Filled with practical resources to support lesson design, long-term planning, and assessment, readers will benefit from building their subject knowledge and learning to create engaging lessons for their pupils. Chapters explore:

      • Supporting computational thinking and problem-solving to teach our pupils how to solve problems logically and systematically.
      • Developing pupils' digital literacy and use of IT, creating exciting opportunities for children's digital self-expression through film, animation, and 3D design.
      • Managing technology in our schools, such as setting up and maintaining a virtual learning environment (VLE).
      • Cross-curriculum li

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