Description

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

Computers and Games: International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers

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Paperback / softback by Cameron Browne , Akihiro Kishimoto

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This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November... Read more

    Publisher: Springer International Publishing AG
    Publication Date: 24/05/2023
    ISBN13: 9783031340161, 978-3031340161
    ISBN10: 3031340167

    Number of Pages: 191

    Non Fiction , Computing

    Description

    This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.
    The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

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