Description

Book Synopsis

.- Chess and its Variants.

.- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.

.- Convolutional Neural Networks with Specific Kernels for Computer Chess.

.- Chinese Chess EGTB with Perpetual Check-Chase Rules.

.- Go and NoGo.

.-  Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go.

.- Solving Linear NoGo with Combinatorial Game Theory.

.- Solving 7x7 Killall-Go with Seki Database.

.- General Approaches for Solving and Playing Games.

.- Compressed Game Solving.

.- Anytime Sequential Halving in Monte-Carlo Tree Search.

.- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms.

.- Nonograms.

.- Generating Difficult and Fun Nonograms.

.- Solving Nonograms: A Constraint Satisfaction Approach.

.- Social Aspects of Games.

.- Sexual Harassment in Valorant and Overwatch Voice Chats.

.- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features.

.- Games with Uncertainty.

.- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions.

.- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.

.- Optimal Play of the All Yellow Zombie Dice Game.

.- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.

Computers and Games

    Product form

    £50.99

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Tue 16 Jun 2026.

    A Paperback by Michael Hartisch

    15 in stock


      View other formats and editions of Computers and Games by Michael Hartisch

      Publisher: Springer
      Publication Date: 14/04/2025
      ISBN13: 9783031865848, 978-3031865848
      ISBN10:

      Description

      Book Synopsis

      .- Chess and its Variants.

      .- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.

      .- Convolutional Neural Networks with Specific Kernels for Computer Chess.

      .- Chinese Chess EGTB with Perpetual Check-Chase Rules.

      .- Go and NoGo.

      .-  Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go.

      .- Solving Linear NoGo with Combinatorial Game Theory.

      .- Solving 7x7 Killall-Go with Seki Database.

      .- General Approaches for Solving and Playing Games.

      .- Compressed Game Solving.

      .- Anytime Sequential Halving in Monte-Carlo Tree Search.

      .- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms.

      .- Nonograms.

      .- Generating Difficult and Fun Nonograms.

      .- Solving Nonograms: A Constraint Satisfaction Approach.

      .- Social Aspects of Games.

      .- Sexual Harassment in Valorant and Overwatch Voice Chats.

      .- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features.

      .- Games with Uncertainty.

      .- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions.

      .- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.

      .- Optimal Play of the All Yellow Zombie Dice Game.

      .- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.

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