Description

Book Synopsis


Table of Contents
Table of Contents

* Asterisks indicate suggestions for optional sections.

  1. Introduction
    • 0.1 The Role of Algorithms
    • 0.2 The History of Computing
    • 0.3 An Outline of Our Study
    • 0.4 The Overarching Themes of Computer Science
  2. Data Storage
    • 1.1 Bits and Their Storage
    • 1.2 Main Memory
    • 1.3 Mass Storage
    • 1.4 Representing Information as Bit Patterns
    • *1.5 The Binary System
    • *1.6 Storing Integers
    • *1.7 Storing Fractions
    • *1.8 Data and Programming
    • *1.9 Data Compression
    • *1.10 Communication Errors
  3. Data Manipulation
    • 2.1 Computer Architecture
    • 2.2 Machine Language
    • 2.3 Program Execution
    • *2.4 Arithmetic/Logic Instructions
    • *2.5 Communicating with Other Devices
    • *2.6 Programming Data Manipulation
    • *2.7 Other Architectures
  4. Operating Systems
    • 3.1 The History of Operating Systems
    • 3.2 Operating System Architecture
    • 3.3 Coordinating the Machine’s Activities
    • *3.4 Handling Competition Among Processes
    • 3.5 Security
  5. Networking and the Internet
    • 4.1 Network Fundamentals
    • 4.2 The Internet
    • 4.3 The World Wide Web
    • *4.4 Internet Protocols
    • *4.5 Simple Client Server
    • 4.6 Cybersecurity
  6. Algorithms
    • 5.1 The Concept of an Algorithm
    • 5.2 Algorithm Representation
    • 5.3 Algorithm Discovery
    • 5.4 Iterative Structures
    • 5.5 Recursive Structures
    • 5.6 Efficiency and Correctness
  7. Programming Languages
    • 6.1 Historical Perspective
    • 6.2 Traditional Programming Concepts
    • 6.3 Procedural Units
    • 6.4 Language Implementation
    • 6.5 Object-Oriented Programming
    • *6.6 Programming Concurrent Activities
    • *6.7 Declarative Programming
  8. Software Engineering
    • 7.1 The Software Engineering Discipline
    • 7.2 The Software Life Cycle
    • 7.3 Software Engineering Methodologies
    • 7.4 Modularity
    • 7.5 Tools of the Trade
    • 7.6 Quality Assurance
    • 7.7 Documentation
    • 7.8 The Human-Machine Interface
    • 7.9 Software Ownership and Liability
  9. Data Abstractions
    • 8.1 Basic Data Structures
    • 8.2 Related Concepts
    • 8.3 Implementing Data Structures
    • 8.4 A Short Case Study
    • 8.5 Customized Data Types
    • 8.6 Classes and Objects
    • *8.7 Pointers in Machine Language
  10. Database Systems
    • 9.1 Database Fundamentals
    • 9.2 The Relational Model
    • *9.3 Object-Oriented Databases
    • *9.4 Maintaining Database Integrity
    • *9.5 Traditional File Structures
    • 9.6 Data Mining
    • 9.7 Social Impact of Database Technology
  11. Computer Graphics
    • 10.1 The Scope of Computer Graphics
    • 10.2 Overview of 3D Graphics
    • 10.3 Modeling
    • 10.4 Rendering
    • *10.5 Dealing with Global Lighting
    • 10.6 Animation
  12. Artificial Intelligence
    • 11.1 Intelligence and Machines
    • 11.2 Perception
    • 11.3 Reasoning
    • 11.4 Additional Areas of Research
    • 11.5 Artificial Neural Networks
    • 11.6 Robotics
    • 11.7 Considering the Consequences
  13. Theory of Computation
    • 12.1 Functions and Their Computation
    • 12.2 Turing Machines
    • 12.3 Universal Programming Languages
    • 12.4 A Noncomputable Function
    • 12.5 Complexity of Problems
    • *12.6 Public-Key Cryptography
Appendixes:
  1. ASCII
  2. Circuits to Manipulate Two’s Complement Representations
  3. Vole: A Simple Machine Language
  4. High-Level Programming Languages
  5. The Equivalence of Iterative and Recursive Structures
  6. Answers to Questions & Exercises
Index

Computer Science

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    £181.64

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    Order before 4pm today for delivery by Thu 25 Jun 2026.

    A Paperback by Glenn Brookshear, Dennis Brylow

    Out of stock


      View other formats and editions of Computer Science by Glenn Brookshear

      Publisher: Pearson Education
      Publication Date: 3/20/2018 12:00:00 AM
      ISBN13: 9780134875460, 978-0134875460
      ISBN10: 013487546X

      Description

      Book Synopsis


      Table of Contents
      Table of Contents

      * Asterisks indicate suggestions for optional sections.

      1. Introduction
        • 0.1 The Role of Algorithms
        • 0.2 The History of Computing
        • 0.3 An Outline of Our Study
        • 0.4 The Overarching Themes of Computer Science
      2. Data Storage
        • 1.1 Bits and Their Storage
        • 1.2 Main Memory
        • 1.3 Mass Storage
        • 1.4 Representing Information as Bit Patterns
        • *1.5 The Binary System
        • *1.6 Storing Integers
        • *1.7 Storing Fractions
        • *1.8 Data and Programming
        • *1.9 Data Compression
        • *1.10 Communication Errors
      3. Data Manipulation
        • 2.1 Computer Architecture
        • 2.2 Machine Language
        • 2.3 Program Execution
        • *2.4 Arithmetic/Logic Instructions
        • *2.5 Communicating with Other Devices
        • *2.6 Programming Data Manipulation
        • *2.7 Other Architectures
      4. Operating Systems
        • 3.1 The History of Operating Systems
        • 3.2 Operating System Architecture
        • 3.3 Coordinating the Machine’s Activities
        • *3.4 Handling Competition Among Processes
        • 3.5 Security
      5. Networking and the Internet
        • 4.1 Network Fundamentals
        • 4.2 The Internet
        • 4.3 The World Wide Web
        • *4.4 Internet Protocols
        • *4.5 Simple Client Server
        • 4.6 Cybersecurity
      6. Algorithms
        • 5.1 The Concept of an Algorithm
        • 5.2 Algorithm Representation
        • 5.3 Algorithm Discovery
        • 5.4 Iterative Structures
        • 5.5 Recursive Structures
        • 5.6 Efficiency and Correctness
      7. Programming Languages
        • 6.1 Historical Perspective
        • 6.2 Traditional Programming Concepts
        • 6.3 Procedural Units
        • 6.4 Language Implementation
        • 6.5 Object-Oriented Programming
        • *6.6 Programming Concurrent Activities
        • *6.7 Declarative Programming
      8. Software Engineering
        • 7.1 The Software Engineering Discipline
        • 7.2 The Software Life Cycle
        • 7.3 Software Engineering Methodologies
        • 7.4 Modularity
        • 7.5 Tools of the Trade
        • 7.6 Quality Assurance
        • 7.7 Documentation
        • 7.8 The Human-Machine Interface
        • 7.9 Software Ownership and Liability
      9. Data Abstractions
        • 8.1 Basic Data Structures
        • 8.2 Related Concepts
        • 8.3 Implementing Data Structures
        • 8.4 A Short Case Study
        • 8.5 Customized Data Types
        • 8.6 Classes and Objects
        • *8.7 Pointers in Machine Language
      10. Database Systems
        • 9.1 Database Fundamentals
        • 9.2 The Relational Model
        • *9.3 Object-Oriented Databases
        • *9.4 Maintaining Database Integrity
        • *9.5 Traditional File Structures
        • 9.6 Data Mining
        • 9.7 Social Impact of Database Technology
      11. Computer Graphics
        • 10.1 The Scope of Computer Graphics
        • 10.2 Overview of 3D Graphics
        • 10.3 Modeling
        • 10.4 Rendering
        • *10.5 Dealing with Global Lighting
        • 10.6 Animation
      12. Artificial Intelligence
        • 11.1 Intelligence and Machines
        • 11.2 Perception
        • 11.3 Reasoning
        • 11.4 Additional Areas of Research
        • 11.5 Artificial Neural Networks
        • 11.6 Robotics
        • 11.7 Considering the Consequences
      13. Theory of Computation
        • 12.1 Functions and Their Computation
        • 12.2 Turing Machines
        • 12.3 Universal Programming Languages
        • 12.4 A Noncomputable Function
        • 12.5 Complexity of Problems
        • *12.6 Public-Key Cryptography
      Appendixes:
      1. ASCII
      2. Circuits to Manipulate Two’s Complement Representations
      3. Vole: A Simple Machine Language
      4. High-Level Programming Languages
      5. The Equivalence of Iterative and Recursive Structures
      6. Answers to Questions & Exercises
      Index

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