Description

Book Synopsis

.- Speech-Driven 3D Facial Animation with Regional Attention for Style Capture.

.- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media.

.- Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu.

.- Motion Style Transfer: Methods, Challenges, and Future Directions.

.- ReDACT: Reconstructing Detailed Avatar with Controllable Texture.

.- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF.

.- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning between Images and Music.

.- Text-driven Tree Modeling via CLIP-based Optimization.

.- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality.

.- Visualizing the Invisible: An Efficient Framework for Microscopic Visualization.

.- A Design Study on Contextual and Interactive Serious Games for Children’s Learning of Chinese Character Culture.

.- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems.

.- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-based Refinement Framework.

.- Simulation of Ball Levitation with SPH.

.- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience.

.- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection.

.- User Interface for Controlling Crowd in Metaverse Using Spatial Controller.

.- Immersion Discrepancies in Educational Serious Games Among Children's Age Groups.

.- Unsupervised Salient Object Detection with Pseudo-Labels Refinement.

.- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets.

Computer Animation and Social Agents

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    £64.99

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    Order before 4pm tomorrow for delivery by Wed 17 Jun 2026.

    A Paperback by Christos Mousas

    15 in stock


      View other formats and editions of Computer Animation and Social Agents by Christos Mousas

      Publisher: Springer
      Publication Date: 29/08/2025
      ISBN13: 9789819500994, 978-9819500994
      ISBN10:

      Description

      Book Synopsis

      .- Speech-Driven 3D Facial Animation with Regional Attention for Style Capture.

      .- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media.

      .- Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu.

      .- Motion Style Transfer: Methods, Challenges, and Future Directions.

      .- ReDACT: Reconstructing Detailed Avatar with Controllable Texture.

      .- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF.

      .- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning between Images and Music.

      .- Text-driven Tree Modeling via CLIP-based Optimization.

      .- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality.

      .- Visualizing the Invisible: An Efficient Framework for Microscopic Visualization.

      .- A Design Study on Contextual and Interactive Serious Games for Children’s Learning of Chinese Character Culture.

      .- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems.

      .- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-based Refinement Framework.

      .- Simulation of Ball Levitation with SPH.

      .- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience.

      .- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection.

      .- User Interface for Controlling Crowd in Metaverse Using Spatial Controller.

      .- Immersion Discrepancies in Educational Serious Games Among Children's Age Groups.

      .- Unsupervised Salient Object Detection with Pseudo-Labels Refinement.

      .- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets.

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