Description

Book Synopsis
Roblox's mission is to bring the world together through play. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers. Roblox is powered by a global community of more than 2 million developers who produce their own immersive multiplayer experiences using Roblox Studio, Roblox's intuitive desktop design tool. Roblox is ranked as one of the top online entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (ComScore).




Table of Contents
Hour 1: Coding Your First Project
Installing Roblox Studio
Let's Take a Tour
Opening the Output Window
Writing Your First Script
Error Messages
Leaving Yourself Comments
Hour 2: Properties and Variables
Object Hierarchy
Keywords
Properties
Finding Properties and Data Types
Creating Variables
Changing the Color Property
Instances
Hour 3: Creating and Using Functions
Creating and Calling Functions
Understanding Scope
Using Events to Call Functions
Understanding Order and Placement
Hour 4: Working with Parameters and Arguments
Giving Functions Information to Use
Working with Multiple Parameters and Arguments
Returning Values from Functions
Returning Multiple Values
Returning Nil
Dealing with Mismatched Arguments and Parameters
Working with Anonymous Functions
Hour 5: Conditional Structures
if/then Statements
elseif
Logical Operators
else
Hour 6: Debouncing and Debugging
Don't Destroy, Debounce
Figuring Out Where Things Go Wrong
Hour 7: while Loops
Repeat Forever, while true do
Some Things to Keep in Mind
while Loops and Scope
Hour 8: for Loops
How for Loops Work
Nested Loops
Breaking Out of Loops
Hour 9: Working with Arrays
What Are Arrays?
Adding Items Later
Getting Information from a Specific Index
Printing an Entire List with ipairs()
Folders and ipairs()
Finding a Value on the List and Printing the Index
Removing Values from an Array
Numeric for Loops and Arrays
Hour 10: Working with Dictionaries
Intro to Dictionaries
Adding and Removing from Dictionaries
Removing Key-Value Pairs
Working with Dictionaries and Pairs
Returning Values from Tables
Hour 11: Client Versus Server
Understanding the Client and the Server
Working with GUIs
Understanding RemoteFunctions
Using RemoteFunctions
Hour 12: Remote Events: One-Way Communication
Remote Events: A One-Way Street
Communicating from the Server to All Clients
Communicating from the Client to the Server
Communicating from the Server to One Client
Communicating from Client to Client
Hour 13: Using ModuleScripts
Coding Things Just Once
Placing ModuleScripts
Understanding How ModuleScripts Work
Naming ModuleScripts
Adding Functions and Variables
Understanding Scope in ModuleScripts
Using Modules in Other Scripts
Don't Repeat Yourself
Dealing in Abstractions
Hour 14: Coding in 3D World Space
Understanding X, Y, and Z Coordinates
Refining Placement with CFrame Coordinates
Offsetting CFrames
Adding Rotations to CFrames
Working with Models
Understanding World Coordinates and Local Object Coordinates
Hour 15: Smoothly Animating Objects
Understanding Tweens
Setting TweenInfo Parameters
Chaining Tweens Together
Hour 16: Solving Problems with Algorithms
Defining Algorithms
Sorting an Array
Sorting in Descending Order
Sorting a Dictionary
Sorting by Multiple Pieces of Information
Hour 17: Saving Data
Enabling Data Stores
Creating a Data Store
Using Data in the Store
Limiting the Number of Calls
Protecting Your Data
Saving Player Data
Using UpdateAsync to Update a Data Store
Hour 18: Creating a Game Loop
Setting Up Game Loops
Working with BindableEvents
Hour 19: Monetization: One-Time Purchases
Adding Passes to Your Experience
Configuring the Pass
Prompting In-Game Purchases
Hour 20: Object-Oriented Programming
What Is OOP?
Organizing Code and Projects
Making a New Class
Adding Class Properties
Using Class Functions
Hour 21: Inheritance
Setting Up Inheritance
Inheriting Properties
Working with Multiple Child Classes
Inheriting Functions
Understanding Polymorphism
Calling Parent Functions
Hour 22: Raycasting
Setting Up the Function to Raycast
3D Math Trick: Getting the Direction
Setting Raycast Parameters
3D Math Trick: Limit Direction
Hour 23: Plopping Objects in an Experience: Part 1
Setting Up the Object
Creating a Plop Button
Tracking Mouse Movements
Previewing the Object
Hour 24: Plopping Objects in an Experience: Part 2
Detecting Mouse Input
Sending a Message to the Server
Getting the Message
Appendix A: Roblox Basics
Keywords
DataType Index
Operators
Naming Conventions
Animation Easing
Possible Solutions to Exercises


9780136829423 TOC 10/19/2021


Coding with Roblox Lua in 24 Hours

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    A Paperback / softback by Official Roblox Books(Pearson)

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      View other formats and editions of Coding with Roblox Lua in 24 Hours by Official Roblox Books(Pearson)

      Publisher: Pearson Education (US)
      Publication Date: 14/02/2022
      ISBN13: 9780136829423, 978-0136829423
      ISBN10: 0136829422

      Description

      Book Synopsis
      Roblox's mission is to bring the world together through play. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers. Roblox is powered by a global community of more than 2 million developers who produce their own immersive multiplayer experiences using Roblox Studio, Roblox's intuitive desktop design tool. Roblox is ranked as one of the top online entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (ComScore).




      Table of Contents
      Hour 1: Coding Your First Project
      Installing Roblox Studio
      Let's Take a Tour
      Opening the Output Window
      Writing Your First Script
      Error Messages
      Leaving Yourself Comments
      Hour 2: Properties and Variables
      Object Hierarchy
      Keywords
      Properties
      Finding Properties and Data Types
      Creating Variables
      Changing the Color Property
      Instances
      Hour 3: Creating and Using Functions
      Creating and Calling Functions
      Understanding Scope
      Using Events to Call Functions
      Understanding Order and Placement
      Hour 4: Working with Parameters and Arguments
      Giving Functions Information to Use
      Working with Multiple Parameters and Arguments
      Returning Values from Functions
      Returning Multiple Values
      Returning Nil
      Dealing with Mismatched Arguments and Parameters
      Working with Anonymous Functions
      Hour 5: Conditional Structures
      if/then Statements
      elseif
      Logical Operators
      else
      Hour 6: Debouncing and Debugging
      Don't Destroy, Debounce
      Figuring Out Where Things Go Wrong
      Hour 7: while Loops
      Repeat Forever, while true do
      Some Things to Keep in Mind
      while Loops and Scope
      Hour 8: for Loops
      How for Loops Work
      Nested Loops
      Breaking Out of Loops
      Hour 9: Working with Arrays
      What Are Arrays?
      Adding Items Later
      Getting Information from a Specific Index
      Printing an Entire List with ipairs()
      Folders and ipairs()
      Finding a Value on the List and Printing the Index
      Removing Values from an Array
      Numeric for Loops and Arrays
      Hour 10: Working with Dictionaries
      Intro to Dictionaries
      Adding and Removing from Dictionaries
      Removing Key-Value Pairs
      Working with Dictionaries and Pairs
      Returning Values from Tables
      Hour 11: Client Versus Server
      Understanding the Client and the Server
      Working with GUIs
      Understanding RemoteFunctions
      Using RemoteFunctions
      Hour 12: Remote Events: One-Way Communication
      Remote Events: A One-Way Street
      Communicating from the Server to All Clients
      Communicating from the Client to the Server
      Communicating from the Server to One Client
      Communicating from Client to Client
      Hour 13: Using ModuleScripts
      Coding Things Just Once
      Placing ModuleScripts
      Understanding How ModuleScripts Work
      Naming ModuleScripts
      Adding Functions and Variables
      Understanding Scope in ModuleScripts
      Using Modules in Other Scripts
      Don't Repeat Yourself
      Dealing in Abstractions
      Hour 14: Coding in 3D World Space
      Understanding X, Y, and Z Coordinates
      Refining Placement with CFrame Coordinates
      Offsetting CFrames
      Adding Rotations to CFrames
      Working with Models
      Understanding World Coordinates and Local Object Coordinates
      Hour 15: Smoothly Animating Objects
      Understanding Tweens
      Setting TweenInfo Parameters
      Chaining Tweens Together
      Hour 16: Solving Problems with Algorithms
      Defining Algorithms
      Sorting an Array
      Sorting in Descending Order
      Sorting a Dictionary
      Sorting by Multiple Pieces of Information
      Hour 17: Saving Data
      Enabling Data Stores
      Creating a Data Store
      Using Data in the Store
      Limiting the Number of Calls
      Protecting Your Data
      Saving Player Data
      Using UpdateAsync to Update a Data Store
      Hour 18: Creating a Game Loop
      Setting Up Game Loops
      Working with BindableEvents
      Hour 19: Monetization: One-Time Purchases
      Adding Passes to Your Experience
      Configuring the Pass
      Prompting In-Game Purchases
      Hour 20: Object-Oriented Programming
      What Is OOP?
      Organizing Code and Projects
      Making a New Class
      Adding Class Properties
      Using Class Functions
      Hour 21: Inheritance
      Setting Up Inheritance
      Inheriting Properties
      Working with Multiple Child Classes
      Inheriting Functions
      Understanding Polymorphism
      Calling Parent Functions
      Hour 22: Raycasting
      Setting Up the Function to Raycast
      3D Math Trick: Getting the Direction
      Setting Raycast Parameters
      3D Math Trick: Limit Direction
      Hour 23: Plopping Objects in an Experience: Part 1
      Setting Up the Object
      Creating a Plop Button
      Tracking Mouse Movements
      Previewing the Object
      Hour 24: Plopping Objects in an Experience: Part 2
      Detecting Mouse Input
      Sending a Message to the Server
      Getting the Message
      Appendix A: Roblox Basics
      Keywords
      DataType Index
      Operators
      Naming Conventions
      Animation Easing
      Possible Solutions to Exercises


      9780136829423 TOC 10/19/2021


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