Description
Book SynopsisA book for anyone teaching computer science from elementary school teachers and coding club coaches to parents. Includes coverage of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and building a coding community. The book's activities require minimal setup: no new software to install or development environment to set up. Many activities don't involve computers at all, and when computers are used, students start coding with software they are already using.
Trade Review"The book is easy to read while being full of useful, practical suggestions . . . If you’re a teacher, administrator, or parent looking to add some high tech fun to your lessons,
Coding in the Classroom is highly recommended."
—InMotion HostingTable of ContentsIntroduction: An Age of Wonders
Chapter 1: Making Sense of the Computer Science Standards
Chapter 2: The Many Benefits of Computer Science Education
Chapter 3: Computer Science History
Chapter 4: Computational Thinking Gamified and Unplugged
Chapter 5: Diving into Web Development
Chapter 6: Intentional Development Environments
Chapter 7: Scaffolded Code Exercises
Chapter 8: Self-Directed Project-Based Learning
Chapter 9: Coaching Your Coders
Chapter 10: Networking a Coding Community
Afterword