Description

Book Synopsis
A book for anyone teaching computer science from elementary school teachers and coding club coaches to parents. Includes coverage of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and building a coding community. The book's activities require minimal setup: no new software to install or development environment to set up. Many activities don't involve computers at all, and when computers are used, students start coding with software they are already using.

Trade Review
"The book is easy to read while being full of useful, practical suggestions . . . If you’re a teacher, administrator, or parent looking to add some high tech fun to your lessons, Coding in the Classroom is highly recommended."
—InMotion Hosting

Table of Contents
Introduction: An Age of Wonders

Chapter 1: Making Sense of the Computer Science Standards
Chapter 2: The Many Benefits of Computer Science Education
Chapter 3: Computer Science History
Chapter 4: Computational Thinking Gamified and Unplugged
Chapter 5: Diving into Web Development
Chapter 6: Intentional Development Environments
Chapter 7: Scaffolded Code Exercises
Chapter 8: Self-Directed Project-Based Learning
Chapter 9: Coaching Your Coders
Chapter 10: Networking a Coding Community

Afterword

Coding In The Classroom

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    £17.09

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    RRP £18.99 – you save £1.90 (10%)

    Order before 4pm tomorrow for delivery by Tue 7 Jul 2026.

    A Paperback / softback by Ryan Somma

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      View other formats and editions of Coding In The Classroom by Ryan Somma

      Publisher: No Starch Press,US
      Publication Date: 02/10/2020
      ISBN13: 9781718500341, 978-1718500341
      ISBN10: 1718500343

      Description

      Book Synopsis
      A book for anyone teaching computer science from elementary school teachers and coding club coaches to parents. Includes coverage of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and building a coding community. The book's activities require minimal setup: no new software to install or development environment to set up. Many activities don't involve computers at all, and when computers are used, students start coding with software they are already using.

      Trade Review
      "The book is easy to read while being full of useful, practical suggestions . . . If you’re a teacher, administrator, or parent looking to add some high tech fun to your lessons, Coding in the Classroom is highly recommended."
      —InMotion Hosting

      Table of Contents
      Introduction: An Age of Wonders

      Chapter 1: Making Sense of the Computer Science Standards
      Chapter 2: The Many Benefits of Computer Science Education
      Chapter 3: Computer Science History
      Chapter 4: Computational Thinking Gamified and Unplugged
      Chapter 5: Diving into Web Development
      Chapter 6: Intentional Development Environments
      Chapter 7: Scaffolded Code Exercises
      Chapter 8: Self-Directed Project-Based Learning
      Chapter 9: Coaching Your Coders
      Chapter 10: Networking a Coding Community

      Afterword

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