Description

Book Synopsis

A guide for kids who want to learn coding

Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week.

Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects.

  • Learn the unique logic behind writing computer code
  • Use simple coding tools?ideal for teaching kids and beginners
  • Build games and animations?you can show off to friends
  • Add motion and interactivity to your projects

Whether you'

Table of Contents

Introduction 1

About This Book 1

Foolish Assumptions 2

Icons Used in This Book 3

Beyond the Book 4

Where to Go from Here 4

Part 1: Getting Started 5

Chapter 1: What Is Coding? 7

What Languages Will I Use? 8

What Does a Computer Program Look Like? 9

A Hello World! Example 10

Recipe for a Program 11

Planning a Program 13

Prepping Yourself to Code 15

Coding Cool Stuff 16

Chapter 2: Working with Programming Languages and IDEs 18

Basic IDE Setup and Navigation 19

Adding Hardware 33

Getting Fancier with User Interfaces 36

Chapter 3: When Things Go Wrong 40

Syntax Errors 41

Logic Errors 42

Debugging Scratch Programs 43

Debugging App Lab Programs 45

Debugging MakeCode Programs 49

Commenting Out Code when Debugging 51

Part 2: Sounds, Color, Random Surprises 53

Chapter 4: Orchestra 55

Brainstorm 56

Sidebar: Event-driven programming 56

Start a New Project 57

Add a Backdrop 58

Add Instrument Sprites 59

Add a Singer Sprite and Modify Its Costume 61

Code Each Instrument to Play a Sound 63

Sidebar: Parallel processing 67

Save, Test, and Debug Your Program 67

Share Your Program with the World 68

Enhance Your Toy 68

Chapter 5: Foley Sound Generator 69

Brainstorm 69

Sidebar: User Interfaces 70

Start a New Project 71

Add a Background 72

Add Sound and Stop Sounds Buttons 75

Code the Sound Buttons to Play 78

Code the Stop Sounds Button to Stop Sounds 80

Save, Test, and Debug Your App 82

Share Your App with the World 82

Enhance Your App 82

Chapter 6: Lucky Numbers 83

Brainstorm 84

Start a New Project 85

Code Button A 85

Sidebar: Coding Randomness 87

Code Button B 87

Save, Test, and Debug Your Program 89

Transfer Your Program to the micro:bit 89

Share Your Program with the World 90

Enhance Your Toy 90

Chapter 7: Mondrian Art Toy 91

Brainstorm 92

Start a New Project 92

Add a Background Color 93

Sidebar: RGBA Color 95

Add a Title Label 96

Add Fill and Clear Buttons 97

Code a Canvas and Paintbrush 99

Code to Draw a Rectangle 101

Code to Fill Rectangles with Color 102

Code a Clear Button to Erase a Painting 103

Save, Test, and Debug Your App 105

Share Your App with the World 105

Enhance Your App 106

Part 3: Moving from Here to There, Again and Again 107

Chapter 8: Emoji Explosion 109

Brainstorm 110

Start a New Project 110

Add a Backdrop 110

Add an Emoji Sprite 111

Code the Stage to Play a Sound 113

Code the Green Flag for the Emoji Sprite 115

Sidebar: Cloning and Inheritance 116

Code the makeEmojis Block 118

Code when I start as a clone for the Emoji Sprite 119

Code the explode Block for the Emoji Clones 121

Save, Test, and Debug Your Program 123

Share Your Program with the World 124

Enhance Your Animated Scene 124

Sidebar: Setting Position 124

Sidebar: Setting Direction 127

Sidebar: Moving 129

Sidebar: Simple Repeat Loops 130

Sidebar: New Blocks (aka Functions) 131

Chapter 9: Smelephant 133

Brainstorm 134

Start a New Project 134

Add a Backdrop 134

Add a Smelephant Sprite 135

Sidebar: Rotation Style in Scratch 137

Code the Green Flag Code of the Smelephant 138

Code the Smelephant’s Up Arrow Key Control 139

Sidebar: Animating Shapes 141

Code Arrow Keys for Moving the Smelephant Down, Left, and Right 144

Add a Flower Sprite 145

Code the Green Flag for the Flower Sprite 147

Code the makeFlowers Block 148

Code when I start as a clone for the Flower Sprite 150

Code the getSmelled Block for the Flower Clones 151

Add a Monkey Sprite 153

Code the Green Flag for the Monkey 154

Code the chase Block 155

Save, Test, and Debug Your Program 158

Share Your Program with the World 158

Enhance Your Animated Scene 158

Sidebar: Key Control 159

Sidebar: Collisions 160

Sidebar: Show and Hide 162

Part 4: Variables, Simple Conditionals, and I/O 163

Chapter 10: Mascot Greeter 165

Brainstorm 166

Start a New Project 166

Sidebar: Inputs and Outputs (I/O) 167

Add a Backdrop 168

Add a Mascot Sprite 168

Add Text-to-Speech Commands 169

Sidebar: Strings and String Operations 170

Code the Mascot Sprite to Greet 171

Save, Test, and Debug Your Program 173

Share Your Program with the World 173

Enhance Your Program 173

Chapter 11: Weird Text Message 174

Brainstorm 175

Start a New Project 175

Name the Input Screen for the App 176

Add a Background Color to the Input Screen 176

Add an Instruction Label 177

Add Category Labels and Text Input Fields 178

Add a Button to Trigger the Action 181

Add and Name an Output Screen 183

Add a Message Image to the Output Screen 183

Add a Message Label to the Output Screen 185

Code the App 186

Save, Test, and Debug Your App 188

Share Your App with the World 189

Enhance Your App 189

Sidebar: Dilbert’s Jargonator 190

Sidebar: ELIZA, the Turing Test, and AI 191

Chapter 12: Vote Machine 192

Brainstorm 193

Start a New Project 193

Rename the Screen 194

Add a Title Label to the App 194

Add Images for the Candidates 195

Add Labels for Each Candidate 197

Code Variables for the First Candidate 198

Code the First Candidate to Register a Vote 199

Sidebar: Working with Number Variables 200

Code Variables for the Remaining Candidates 204

Sidebar: Changing and Incrementing Variable Values 205

Code Remaining Candidates to Register Votes 206

Save, Test, and Debug Your App 207

Share Your App with the World 208

Enhance Your App 208

Chapter 13: Happy New Year! 209

Brainstorm 210

Start a New Project 210

Add a Backdrop 211

Add a Glittery Ball 211

Code the Ball to Drop 213

Create a Countdown Variable 214

Sidebar: Google Language Translation 217

Add Text-to-Speech and Translate Commands 217

Add a Cheer Sound to the Ball Sprite 218

Code the Countdown Clock 219

Sidebar: Decrementing a Variable 221

Save, Test, and Debug Your Program 223

Sidebar: Simple Conditionals and Booleans 223

Share Your Program with the World 224

Enhance Your Toy 224

Chapter 14: Light Theremin 225

Brainstorm 226

Start a New Project 227

Code the First Sound Conditional 228

Code More Sound Conditionals 231

Sidebar: Advanced Conditionals 232

Save, Test, and Debug Your Program 236

Sidebar: IoT and Sensors in Circuits 236

Transfer Your Program to the micro:bit 237

Share Your Program with the World 238

Enhance Your Toy 238

Part 5: Lists, Loops, and Logic 239

Chapter 15: Magic 8-Ball 241

Brainstorm 242

Start a New Project 242

Code on start 243

Sidebar: Simple Lists (Arrays) 245

Code on shake 246

Save, Test, and Debug Your Program 248

Transfer Your Program to the micro:bit 249

Share Your Program with the World 249

Enhance Your Toy 249

Sidebar: eToys 250

Chapter 16: Sock Sort 252

Brainstorm 253

Start a New Project 253

Add a Backdrop 254

Add Red and White Sock Sprites 255

Add Mixed, Red, and White Lists 256

Code the Green Flag (Create List) 258

Code the clearLists Block 263

Code the Sorting Process 264

Save, Test, and Debug Your Program 268

Share Your Program with the World 268

Enhance Your Program 268

Sidebar: Sorting Algorithms 269

Chapter 17: Evil Olive 272

Brainstorm 273

Start a New Project 273

Add a Background Image to the Screen 273

Add an Instruction Label 274

Add a Text Input Field 276

Create and Add Evil Olive to the Screen 277

Add a Message Label to the Screen 278

Code the App 279

Save, Test, and Debug Your App 282

Share Your App with the World 283

Enhance Your App 283

Sidebar: For Loops 284

Sidebar: Searching Algorithms 285

Chapter 18: Sushi Matchup 286

Brainstorm 287

Start a New Project 288

Draw a Toy Interface on the Backdrop 288

Add a Button Sprite 292

Add Reels Sprites 293

Add a Status Sprite 296

Code the Button to Trigger the Spin 299

Create wear Variables 302

Add Sounds 304

Code the Reels to Spin 306

Code the checkMatch Block 309

Code the status Sprite 314

Save, Test, and Debug Your Program 315

Share Your Program with the World 315

Enhance Your Program 316

Sidebar: Broadcasting 316

Sidebar: Logical Operators 317

Part 6: Onwards and Upwards 319

Chapter 19: Creating and Sharing 321

Programming Your Own Ideas 322

Sharing and Showcasing Your Work 325

Chapter 20: Where to Go from Here 336

Upping Your Game 337

Next Steps 340

Index 343

Coding For Kids For Dummies

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    Order before 4pm today for delivery by Wed 29 Jul 2026.

    A Paperback / softback by Camille McCue

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      View other formats and editions of Coding For Kids For Dummies by Camille McCue

      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 31/05/2019
      ISBN13: 9781119555162, 978-1119555162
      ISBN10: 1119555167

      Description

      Book Synopsis

      A guide for kids who want to learn coding

      Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week.

      Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects.

      • Learn the unique logic behind writing computer code
      • Use simple coding tools?ideal for teaching kids and beginners
      • Build games and animations?you can show off to friends
      • Add motion and interactivity to your projects

      Whether you'

      Table of Contents

      Introduction 1

      About This Book 1

      Foolish Assumptions 2

      Icons Used in This Book 3

      Beyond the Book 4

      Where to Go from Here 4

      Part 1: Getting Started 5

      Chapter 1: What Is Coding? 7

      What Languages Will I Use? 8

      What Does a Computer Program Look Like? 9

      A Hello World! Example 10

      Recipe for a Program 11

      Planning a Program 13

      Prepping Yourself to Code 15

      Coding Cool Stuff 16

      Chapter 2: Working with Programming Languages and IDEs 18

      Basic IDE Setup and Navigation 19

      Adding Hardware 33

      Getting Fancier with User Interfaces 36

      Chapter 3: When Things Go Wrong 40

      Syntax Errors 41

      Logic Errors 42

      Debugging Scratch Programs 43

      Debugging App Lab Programs 45

      Debugging MakeCode Programs 49

      Commenting Out Code when Debugging 51

      Part 2: Sounds, Color, Random Surprises 53

      Chapter 4: Orchestra 55

      Brainstorm 56

      Sidebar: Event-driven programming 56

      Start a New Project 57

      Add a Backdrop 58

      Add Instrument Sprites 59

      Add a Singer Sprite and Modify Its Costume 61

      Code Each Instrument to Play a Sound 63

      Sidebar: Parallel processing 67

      Save, Test, and Debug Your Program 67

      Share Your Program with the World 68

      Enhance Your Toy 68

      Chapter 5: Foley Sound Generator 69

      Brainstorm 69

      Sidebar: User Interfaces 70

      Start a New Project 71

      Add a Background 72

      Add Sound and Stop Sounds Buttons 75

      Code the Sound Buttons to Play 78

      Code the Stop Sounds Button to Stop Sounds 80

      Save, Test, and Debug Your App 82

      Share Your App with the World 82

      Enhance Your App 82

      Chapter 6: Lucky Numbers 83

      Brainstorm 84

      Start a New Project 85

      Code Button A 85

      Sidebar: Coding Randomness 87

      Code Button B 87

      Save, Test, and Debug Your Program 89

      Transfer Your Program to the micro:bit 89

      Share Your Program with the World 90

      Enhance Your Toy 90

      Chapter 7: Mondrian Art Toy 91

      Brainstorm 92

      Start a New Project 92

      Add a Background Color 93

      Sidebar: RGBA Color 95

      Add a Title Label 96

      Add Fill and Clear Buttons 97

      Code a Canvas and Paintbrush 99

      Code to Draw a Rectangle 101

      Code to Fill Rectangles with Color 102

      Code a Clear Button to Erase a Painting 103

      Save, Test, and Debug Your App 105

      Share Your App with the World 105

      Enhance Your App 106

      Part 3: Moving from Here to There, Again and Again 107

      Chapter 8: Emoji Explosion 109

      Brainstorm 110

      Start a New Project 110

      Add a Backdrop 110

      Add an Emoji Sprite 111

      Code the Stage to Play a Sound 113

      Code the Green Flag for the Emoji Sprite 115

      Sidebar: Cloning and Inheritance 116

      Code the makeEmojis Block 118

      Code when I start as a clone for the Emoji Sprite 119

      Code the explode Block for the Emoji Clones 121

      Save, Test, and Debug Your Program 123

      Share Your Program with the World 124

      Enhance Your Animated Scene 124

      Sidebar: Setting Position 124

      Sidebar: Setting Direction 127

      Sidebar: Moving 129

      Sidebar: Simple Repeat Loops 130

      Sidebar: New Blocks (aka Functions) 131

      Chapter 9: Smelephant 133

      Brainstorm 134

      Start a New Project 134

      Add a Backdrop 134

      Add a Smelephant Sprite 135

      Sidebar: Rotation Style in Scratch 137

      Code the Green Flag Code of the Smelephant 138

      Code the Smelephant’s Up Arrow Key Control 139

      Sidebar: Animating Shapes 141

      Code Arrow Keys for Moving the Smelephant Down, Left, and Right 144

      Add a Flower Sprite 145

      Code the Green Flag for the Flower Sprite 147

      Code the makeFlowers Block 148

      Code when I start as a clone for the Flower Sprite 150

      Code the getSmelled Block for the Flower Clones 151

      Add a Monkey Sprite 153

      Code the Green Flag for the Monkey 154

      Code the chase Block 155

      Save, Test, and Debug Your Program 158

      Share Your Program with the World 158

      Enhance Your Animated Scene 158

      Sidebar: Key Control 159

      Sidebar: Collisions 160

      Sidebar: Show and Hide 162

      Part 4: Variables, Simple Conditionals, and I/O 163

      Chapter 10: Mascot Greeter 165

      Brainstorm 166

      Start a New Project 166

      Sidebar: Inputs and Outputs (I/O) 167

      Add a Backdrop 168

      Add a Mascot Sprite 168

      Add Text-to-Speech Commands 169

      Sidebar: Strings and String Operations 170

      Code the Mascot Sprite to Greet 171

      Save, Test, and Debug Your Program 173

      Share Your Program with the World 173

      Enhance Your Program 173

      Chapter 11: Weird Text Message 174

      Brainstorm 175

      Start a New Project 175

      Name the Input Screen for the App 176

      Add a Background Color to the Input Screen 176

      Add an Instruction Label 177

      Add Category Labels and Text Input Fields 178

      Add a Button to Trigger the Action 181

      Add and Name an Output Screen 183

      Add a Message Image to the Output Screen 183

      Add a Message Label to the Output Screen 185

      Code the App 186

      Save, Test, and Debug Your App 188

      Share Your App with the World 189

      Enhance Your App 189

      Sidebar: Dilbert’s Jargonator 190

      Sidebar: ELIZA, the Turing Test, and AI 191

      Chapter 12: Vote Machine 192

      Brainstorm 193

      Start a New Project 193

      Rename the Screen 194

      Add a Title Label to the App 194

      Add Images for the Candidates 195

      Add Labels for Each Candidate 197

      Code Variables for the First Candidate 198

      Code the First Candidate to Register a Vote 199

      Sidebar: Working with Number Variables 200

      Code Variables for the Remaining Candidates 204

      Sidebar: Changing and Incrementing Variable Values 205

      Code Remaining Candidates to Register Votes 206

      Save, Test, and Debug Your App 207

      Share Your App with the World 208

      Enhance Your App 208

      Chapter 13: Happy New Year! 209

      Brainstorm 210

      Start a New Project 210

      Add a Backdrop 211

      Add a Glittery Ball 211

      Code the Ball to Drop 213

      Create a Countdown Variable 214

      Sidebar: Google Language Translation 217

      Add Text-to-Speech and Translate Commands 217

      Add a Cheer Sound to the Ball Sprite 218

      Code the Countdown Clock 219

      Sidebar: Decrementing a Variable 221

      Save, Test, and Debug Your Program 223

      Sidebar: Simple Conditionals and Booleans 223

      Share Your Program with the World 224

      Enhance Your Toy 224

      Chapter 14: Light Theremin 225

      Brainstorm 226

      Start a New Project 227

      Code the First Sound Conditional 228

      Code More Sound Conditionals 231

      Sidebar: Advanced Conditionals 232

      Save, Test, and Debug Your Program 236

      Sidebar: IoT and Sensors in Circuits 236

      Transfer Your Program to the micro:bit 237

      Share Your Program with the World 238

      Enhance Your Toy 238

      Part 5: Lists, Loops, and Logic 239

      Chapter 15: Magic 8-Ball 241

      Brainstorm 242

      Start a New Project 242

      Code on start 243

      Sidebar: Simple Lists (Arrays) 245

      Code on shake 246

      Save, Test, and Debug Your Program 248

      Transfer Your Program to the micro:bit 249

      Share Your Program with the World 249

      Enhance Your Toy 249

      Sidebar: eToys 250

      Chapter 16: Sock Sort 252

      Brainstorm 253

      Start a New Project 253

      Add a Backdrop 254

      Add Red and White Sock Sprites 255

      Add Mixed, Red, and White Lists 256

      Code the Green Flag (Create List) 258

      Code the clearLists Block 263

      Code the Sorting Process 264

      Save, Test, and Debug Your Program 268

      Share Your Program with the World 268

      Enhance Your Program 268

      Sidebar: Sorting Algorithms 269

      Chapter 17: Evil Olive 272

      Brainstorm 273

      Start a New Project 273

      Add a Background Image to the Screen 273

      Add an Instruction Label 274

      Add a Text Input Field 276

      Create and Add Evil Olive to the Screen 277

      Add a Message Label to the Screen 278

      Code the App 279

      Save, Test, and Debug Your App 282

      Share Your App with the World 283

      Enhance Your App 283

      Sidebar: For Loops 284

      Sidebar: Searching Algorithms 285

      Chapter 18: Sushi Matchup 286

      Brainstorm 287

      Start a New Project 288

      Draw a Toy Interface on the Backdrop 288

      Add a Button Sprite 292

      Add Reels Sprites 293

      Add a Status Sprite 296

      Code the Button to Trigger the Spin 299

      Create wear Variables 302

      Add Sounds 304

      Code the Reels to Spin 306

      Code the checkMatch Block 309

      Code the status Sprite 314

      Save, Test, and Debug Your Program 315

      Share Your Program with the World 315

      Enhance Your Program 316

      Sidebar: Broadcasting 316

      Sidebar: Logical Operators 317

      Part 6: Onwards and Upwards 319

      Chapter 19: Creating and Sharing 321

      Programming Your Own Ideas 322

      Sharing and Showcasing Your Work 325

      Chapter 20: Where to Go from Here 336

      Upping Your Game 337

      Next Steps 340

      Index 343

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