Description

Book Synopsis

A guide to creating dungeon adventurers and adventures using the Mythras role playing rules.

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells!

If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.

Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.

For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.

And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.



Table of Contents

Contents

Introduction
1. Characters
2. Race & Culture
3. Classes
4. Skills
5. Equipment
6. Game System
7. Combat
8. Magic
9. Arcane Spells
10. Divine Spells
11. Monsters!
12. Treasure!
13. Cosmology
Appendix

Classic Fantasy: Dungeoneering Rules for

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    £45.00

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    RRP £50.00 – you save £5.00 (10%)

    Order before 4pm today for delivery by Wed 24 Jun 2026.

    A Hardback by Carol Johnson, Rodney Leary, Pete Nash

    Out of stock

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      View other formats and editions of Classic Fantasy: Dungeoneering Rules for by Carol Johnson

      Publisher: Aeon Books Ltd
      Publication Date: 02/09/2016
      ISBN13: 9781911471042, 978-1911471042
      ISBN10: 191147104X

      Description

      Book Synopsis

      A guide to creating dungeon adventurers and adventures using the Mythras role playing rules.

      Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells!

      If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.

      Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.

      For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.

      And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.



      Table of Contents

      Contents

      Introduction
      1. Characters
      2. Race & Culture
      3. Classes
      4. Skills
      5. Equipment
      6. Game System
      7. Combat
      8. Magic
      9. Arcane Spells
      10. Divine Spells
      11. Monsters!
      12. Treasure!
      13. Cosmology
      Appendix

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