Description

Book Synopsis
This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years.

Trade Review

"Both cinema and animation have served simultaneously as transnational cultural forms as well as national forums, formed by specific discourses on nationalism and modernization. In fact, in the 1910s-20s Japan, animation was not defined as distinct from cinema in terms of social regulations or production concerns. Animation, together with cinema, came under the scrutiny of public educators, censors and national ideologues. The point of intersection for these diverse concerns was the construction of national cinema for international dissemination. The attempt of Cinema Anime to dismantle the distinction between cinema and animation, national cinema and transnational visual culture, is genuinely challenging, but definitely necessary in the tension-ridden period of media globalization."

-Daisuke Miyao, University of Oregon, USA

'Cinema Anime is an important and thought-provoking collection of essays by a number of the leading figures in the field. It includes some of the first scholarly work on several challenging and noteworthy anime that have not received enough academic attention up to now. With chapters that range from cross-cultural overviews to ambitious critical interventions, this volume will be of interest to a wide audience, from students to experienced scholars. Indeed, Cinema Anime should be required reading for anyone committed to anime criticism.'

-Christopher Bolton, Senior Editorial Board, Mechademia

"The brain is the screen," as quoted in the introduction, is an apt expression of Cinema Anime's aim to keep thinking in new ways about anime even as it gains its mindshare, to take new positions towards it even as it finds its place. Its academics know where to look within LAIN, the one show that best learned the liberating message of EVANGELION; Satoshi Kon, the most important anime director to emerge in the past decade and without, showing how film technology itself informs the narrative of anime and how contemporary installation artists draw it forth from flatland to examine our real space. Cinema Anime rephrases the question: where anime is, rather than what it is to be defined.

-Carl Gustav Horn, author of Strange Colors: The Power of Japanese Animation

'This is a worthy addition to any Anime fans' library or for those who want to study the media in more depth.' - Phil Jones, SF Crowsnest



Table of Contents
Screening Anime - S.T. Brown Part I: Towards a Cultural Politics of Anime "Excuse Me, Who Are You?": Performance, the Gaze, and the Female in the Works of Kon Satoshi - S.Napier The Americanization of Anime and Manga: Negotiating Popular Culture - A.Levi The Advent of Meguro Empress: Decoding the Avant-Pop Anime TAMALA 2010 - T.Takayuki Part II: Post-Human Bodies in the Animated Imaginary Frankenstein and the Cyborg Metropolis - S.Orbaugh Animated Bodies and Cybernetic Selves: The Animatrix and the Question of Post-Humanity - C.Silvio The Robots from Takkun's Head: Cyborg Adolescence in FLCL - B.Ruh Part III: Anime and the Limits of Cinema The First Time as Farce: Digital Animation and the Repetition of Cinema - T.Lamarre "Such is the Contrivance of the Cinematograph" Dur(anim)ation, Modernity, and Edo Culture in Tabaimo's Animated Installations - L.Monnet

Cinema Anime Critical Engagements with Japanese Animation

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    A Hardback by Steven T. Brown

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      View other formats and editions of Cinema Anime Critical Engagements with Japanese Animation by Steven T. Brown

      Publisher: Palgrave MacMillan Us
      Publication Date: 4/21/2006 12:00:00 AM
      ISBN13: 9781403970602, 978-1403970602
      ISBN10: 1403970602

      Description

      Book Synopsis
      This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years.

      Trade Review

      "Both cinema and animation have served simultaneously as transnational cultural forms as well as national forums, formed by specific discourses on nationalism and modernization. In fact, in the 1910s-20s Japan, animation was not defined as distinct from cinema in terms of social regulations or production concerns. Animation, together with cinema, came under the scrutiny of public educators, censors and national ideologues. The point of intersection for these diverse concerns was the construction of national cinema for international dissemination. The attempt of Cinema Anime to dismantle the distinction between cinema and animation, national cinema and transnational visual culture, is genuinely challenging, but definitely necessary in the tension-ridden period of media globalization."

      -Daisuke Miyao, University of Oregon, USA

      'Cinema Anime is an important and thought-provoking collection of essays by a number of the leading figures in the field. It includes some of the first scholarly work on several challenging and noteworthy anime that have not received enough academic attention up to now. With chapters that range from cross-cultural overviews to ambitious critical interventions, this volume will be of interest to a wide audience, from students to experienced scholars. Indeed, Cinema Anime should be required reading for anyone committed to anime criticism.'

      -Christopher Bolton, Senior Editorial Board, Mechademia

      "The brain is the screen," as quoted in the introduction, is an apt expression of Cinema Anime's aim to keep thinking in new ways about anime even as it gains its mindshare, to take new positions towards it even as it finds its place. Its academics know where to look within LAIN, the one show that best learned the liberating message of EVANGELION; Satoshi Kon, the most important anime director to emerge in the past decade and without, showing how film technology itself informs the narrative of anime and how contemporary installation artists draw it forth from flatland to examine our real space. Cinema Anime rephrases the question: where anime is, rather than what it is to be defined.

      -Carl Gustav Horn, author of Strange Colors: The Power of Japanese Animation

      'This is a worthy addition to any Anime fans' library or for those who want to study the media in more depth.' - Phil Jones, SF Crowsnest



      Table of Contents
      Screening Anime - S.T. Brown Part I: Towards a Cultural Politics of Anime "Excuse Me, Who Are You?": Performance, the Gaze, and the Female in the Works of Kon Satoshi - S.Napier The Americanization of Anime and Manga: Negotiating Popular Culture - A.Levi The Advent of Meguro Empress: Decoding the Avant-Pop Anime TAMALA 2010 - T.Takayuki Part II: Post-Human Bodies in the Animated Imaginary Frankenstein and the Cyborg Metropolis - S.Orbaugh Animated Bodies and Cybernetic Selves: The Animatrix and the Question of Post-Humanity - C.Silvio The Robots from Takkun's Head: Cyborg Adolescence in FLCL - B.Ruh Part III: Anime and the Limits of Cinema The First Time as Farce: Digital Animation and the Repetition of Cinema - T.Lamarre "Such is the Contrivance of the Cinematograph" Dur(anim)ation, Modernity, and Edo Culture in Tabaimo's Animated Installations - L.Monnet

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