Description

Book Synopsis

How can museums move beyond simply raising awareness and establish a dialogue both within and across communities and cultural boundaries? By examining the ways in which museums can involve refugees and asylum seekers this volume explores this key question. Leading artists, curators, and academics come together to outline different levels of participation by audiences and communities and explore a range of topics from video games to role-play and theatre; and from photography to participatory video and digital storytelling. Case studies are used throughout to highlight the various ways that different participatory approaches can be used successfully.



Table of Contents

Preface
Jack Lohman

Reframing Difference: Museums, Cross-cultural Communication and the Representation of Refugees
Sam Jones

Introduction: Expanding the Concept of Participation
Katherine Goodnow

SECTION I: FILM AND VIDEO

Chapter 1. Dislocations: Participatory Media with Refugees in Malta and Ireland
Anthony Haughey

Chapter 2. Envisioning the Return: Participatory Video for Voluntary Repatriation and Sustainable Reintegration
Melissa Brough and Charles Otieno-Hongo

SECTION II: ORAL HISTORY AND DATABASES

Chapter 3. Refugee Stories: The Refugee Communities History Project, Partnership and Collaboration
Annette Day, Jenny Harding and Jessica Mullen

Chapter 4. Reconciling History and Memory at the Cité Nationale de l’Histoire de l’Immigration
Saphinaz-Amal Naguib

SECTION III: GAMES AND INTERACTIVES

Chapter 5. Playing Refugees: Escape from Woomera and Asylspelet
Hanne-Lovise Skartveit

Chapter 6. Technically Speaking: Digital Representations of Refugee Experiences at Melbourne’s Immigration Museum
Moya McFadzean

Chapter 7. Bordergames: Networking, Games and Young Migrants
The Bordergames Collective

Chapter 8. A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues
Joost Raessens

SECTION IV: FINAL COMMENTS ON PARTICIPATORY PRACTICE

Chapter 9. Performance in Place of War: Refugee Artists and Communities in the U.K.
Alison Jeffers

Chapter 10. Museums, New Media and Community Participation
Katherine Goodnow

Notes on contributors
Index

Changes in Museum Practice: New Media, Refugees

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    A Paperback / softback by Hanne-Lovise Skartveit, Katherine Goodnow

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      Publisher: Berghahn Books
      Publication Date: 01/02/2010
      ISBN13: 9781845456108, 978-1845456108
      ISBN10: 1845456106

      Description

      Book Synopsis

      How can museums move beyond simply raising awareness and establish a dialogue both within and across communities and cultural boundaries? By examining the ways in which museums can involve refugees and asylum seekers this volume explores this key question. Leading artists, curators, and academics come together to outline different levels of participation by audiences and communities and explore a range of topics from video games to role-play and theatre; and from photography to participatory video and digital storytelling. Case studies are used throughout to highlight the various ways that different participatory approaches can be used successfully.



      Table of Contents

      Preface
      Jack Lohman

      Reframing Difference: Museums, Cross-cultural Communication and the Representation of Refugees
      Sam Jones

      Introduction: Expanding the Concept of Participation
      Katherine Goodnow

      SECTION I: FILM AND VIDEO

      Chapter 1. Dislocations: Participatory Media with Refugees in Malta and Ireland
      Anthony Haughey

      Chapter 2. Envisioning the Return: Participatory Video for Voluntary Repatriation and Sustainable Reintegration
      Melissa Brough and Charles Otieno-Hongo

      SECTION II: ORAL HISTORY AND DATABASES

      Chapter 3. Refugee Stories: The Refugee Communities History Project, Partnership and Collaboration
      Annette Day, Jenny Harding and Jessica Mullen

      Chapter 4. Reconciling History and Memory at the Cité Nationale de l’Histoire de l’Immigration
      Saphinaz-Amal Naguib

      SECTION III: GAMES AND INTERACTIVES

      Chapter 5. Playing Refugees: Escape from Woomera and Asylspelet
      Hanne-Lovise Skartveit

      Chapter 6. Technically Speaking: Digital Representations of Refugee Experiences at Melbourne’s Immigration Museum
      Moya McFadzean

      Chapter 7. Bordergames: Networking, Games and Young Migrants
      The Bordergames Collective

      Chapter 8. A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues
      Joost Raessens

      SECTION IV: FINAL COMMENTS ON PARTICIPATORY PRACTICE

      Chapter 9. Performance in Place of War: Refugee Artists and Communities in the U.K.
      Alison Jeffers

      Chapter 10. Museums, New Media and Community Participation
      Katherine Goodnow

      Notes on contributors
      Index

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