Description

Book Synopsis

How do you get students to engage in a historical episode or era? How do you bring the immediacy and contingency of history to life? Michael A. Barnhart shares the secret to his award-winning success in the classroom with Can You Beat Churchill?, which encourages role-playing for immersive teaching and learning. Combating the declining enrollment in humanities classes, this innovative approach reminds us how critical learning skills are transmitted to students: by reactivating their curiosity and problem-solving abilities.

Barnhart provides advice and procedures, both for the use of off-the-shelf commercial simulations and for the instructor who wishes to custom design a simulation from scratch. These reenactments allow students to step into the past, requiring them to think and act in ways historical figures might have. Students must make crucial or dramatic decisions, though these decisions need not align with the historical record. In doing so, they learn, thr

Trade Review

A valuable book for educators and game designers.

* The NYMAS Review *

Table of Contents

Introduction
1. From Game to Simulation
2. Roles
3. Rules
4. Requirements
5. Room
6. The A.I.
7. Under the Hood
8. Simulations for an Afternoon
9. Can You Beat Churchill?

Can You Beat Churchill

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    £15.99

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    RRP £19.99 – you save £4.00 (20%)

    Order before 4pm today for delivery by Mon 22 Jun 2026.

    A Paperback / softback by Michael A. Barnhart

    1 in stock

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      View other formats and editions of Can You Beat Churchill by Michael A. Barnhart

      Publisher: Cornell University Press
      Publication Date: 15/06/2021
      ISBN13: 9781501758294, 978-1501758294
      ISBN10: 1501758292

      Description

      Book Synopsis

      How do you get students to engage in a historical episode or era? How do you bring the immediacy and contingency of history to life? Michael A. Barnhart shares the secret to his award-winning success in the classroom with Can You Beat Churchill?, which encourages role-playing for immersive teaching and learning. Combating the declining enrollment in humanities classes, this innovative approach reminds us how critical learning skills are transmitted to students: by reactivating their curiosity and problem-solving abilities.

      Barnhart provides advice and procedures, both for the use of off-the-shelf commercial simulations and for the instructor who wishes to custom design a simulation from scratch. These reenactments allow students to step into the past, requiring them to think and act in ways historical figures might have. Students must make crucial or dramatic decisions, though these decisions need not align with the historical record. In doing so, they learn, thr

      Trade Review

      A valuable book for educators and game designers.

      * The NYMAS Review *

      Table of Contents

      Introduction
      1. From Game to Simulation
      2. Roles
      3. Rules
      4. Requirements
      5. Room
      6. The A.I.
      7. Under the Hood
      8. Simulations for an Afternoon
      9. Can You Beat Churchill?

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