Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Scratch: Be a loop hero
Unit 2 Google forms: Be a data controller
Unit 3 Be a speed surfer
Unit 4 Be a storyteller
Term 2
Unit 5 Robots can work
Unit 6 Be a musician
Unit 7 Be a data boss
Unit 8 Be an innovator
Term 3
Unit 9 Be a code cracker
Unit 10 Be a game developer
Unit 11 Robots in control
Unit 12 Be an artist
Glossary

Cambridge Primary Computing Learner's Book Stage 4

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£17.00

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Usually despatched within 4 days
Paperback / softback by Roland Birbal , Michele Taylor

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Short Description:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses... Read more

    Publisher: Hodder Education
    Publication Date: 25/11/2022
    ISBN13: 9781398368590, 978-1398368590
    ISBN10: 1398368598

    Number of Pages: 184

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
    - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
    - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
    - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

    Contents
    How to use this book
    Term 1
    Unit 1 Scratch: Be a loop hero
    Unit 2 Google forms: Be a data controller
    Unit 3 Be a speed surfer
    Unit 4 Be a storyteller
    Term 2
    Unit 5 Robots can work
    Unit 6 Be a musician
    Unit 7 Be a data boss
    Unit 8 Be an innovator
    Term 3
    Unit 9 Be a code cracker
    Unit 10 Be a game developer
    Unit 11 Robots in control
    Unit 12 Be an artist
    Glossary

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