Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Be a game developer
Unit 2 Be a data analyst
Unit 3 Computers and their functions
Term 2
Unit 4 Be an animator
Unit 5 Devices and networks
Unit 6 Be a designer
Unit 7 Be a data scientist
Term 3
Unit 8 Be an artist
Unit 9 Connected and sharing
Unit 10 Be a storyteller
Unit 11 Computers and robots

Glossary

Cambridge Primary Computing Learner's Book Stage 2

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£21.89

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Usually despatched within 3 days
Paperback / softback by Roland Birbal , Michele Taylor

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Short Description:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses... Read more

    Publisher: Hodder Education
    Publication Date: 27/01/2023
    ISBN13: 9781398368576, 978-1398368576
    ISBN10: 1398368571

    Number of Pages: 184

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
    - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
    - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
    - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

    Contents
    How to use this book
    Term 1
    Unit 1 Be a game developer
    Unit 2 Be a data analyst
    Unit 3 Computers and their functions
    Term 2
    Unit 4 Be an animator
    Unit 5 Devices and networks
    Unit 6 Be a designer
    Unit 7 Be a data scientist
    Term 3
    Unit 8 Be an artist
    Unit 9 Connected and sharing
    Unit 10 Be a storyteller
    Unit 11 Computers and robots

    Glossary

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