Description
Book Synopsis1. Getting started.- 2. Images and sound.- 3. Numbers.- 4. Mouse, and if.- 5. Loops and text input.- 6. Algorithms and the development process.- 7. Functions.- 8. Functions, continued.- 9. Using the debugger.- 10. Arrays, spans and enum.- 11. Animation with structs and sprites.- 12. Building your own arcade game. input, collisions, and putting it all together.- 13. Standard I/O and file operations.- 14. Character arrays and dynamic memory.- 15. Classes.- 16. Classes, continued.- 17. Strings, and operators.- 18. String views, exceptions, move semantics, and O notation.- 19. Templates, including vector).- 20. Inheritance.- 21. Virtual functions and multiple inheritance.- 22. Linked lists.- 23. The Standard Template Library (STL) and functional-style programming.- 24. Functional-Style Programming, continued.- 25. Esoterica (recommended).- 26. Esoterica (recommended), continued.- 27. Esoterica (not so recommended).- 28. Building bigger projects.- 29. C.- 30. Moving on with SDL.