Description

Book Synopsis
Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

Table of Contents
Introduction; Mission of Games Choice of a Business Game; Game as Education Tool; History of Games; Models for Business Games; Patented Game Systems; Field and Board Games; Procedures and Rules of Games; System Integrating Games; Videogames; Designing Your Own Business Game; Hardware and Software for Business Games.

Business Games For Management And Economics:

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    A Hardback by Leon Bazil

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      Publisher: World Scientific Publishing Co Pte Ltd
      Publication Date: 03/02/2012
      ISBN13: 9789814355575, 978-9814355575
      ISBN10: 9814355577

      Description

      Book Synopsis
      Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

      Table of Contents
      Introduction; Mission of Games Choice of a Business Game; Game as Education Tool; History of Games; Models for Business Games; Patented Game Systems; Field and Board Games; Procedures and Rules of Games; System Integrating Games; Videogames; Designing Your Own Business Game; Hardware and Software for Business Games.

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