Description

The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects.This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following:- Coding- New uses and capabilities of the program Scratch- Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT.The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!

Bloomsbury Curriculum Basics Teaching Primary Computing

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Paperback by Martin Burrett

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The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety... Read more

    Publisher: Bloomsbury Publishing PLC
    Publication Date: 8/1/2024
    ISBN13: 9781801993968, 978-1801993968
    ISBN10: 1801993963

    Non Fiction , Politics, Philosophy & Society

    Description

    The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects.This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following:- Coding- New uses and capabilities of the program Scratch- Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT.The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!

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