Description

In 2005, the video game World of Warcraft struck the cultural landscape with tidal force. One hundred million people have played WoW in the twelve years since.

But those people did more than play. They worked, they fought, they triumphed, they held entire game servers hostage, they even married each other in real life. They developed new identities, swapping their workaday selves for warriors, mages, assassins, and healers. They built communities and rose to lead them. WoW was the world’s first mass virtualization: before Facebook or Twitter, millions of people established online identities and had to reckon with the consequences in their real lives.

Blood Plagues and Endless Raids explores this wild, incredibly complex culture partly through the author’s engaging personal story, from absolute neophyte to leader of North America’s top Spanish-speaking guild, but also through the stories of other players and the game’s developers. It is the definitive account of one of the world’s biggest pop culture phenomena.

World of Warcraft is more than ones and zeroes, more than lines of code, and so its history must be more than pushing buttons or slaying dragons. It’s the tale of a huge and passionate community of people: the connections they made, the experiences they shared, and the love they held for one another.

Blood Plagues and Endless Raids: A Hundred Million Lives in the World of Warcraft

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£13.95

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Usually despatched within 12 days
Paperback / softback by Palumbi Anthony R

2 in stock

Short Description:

In 2005, the video game World of Warcraft struck the cultural landscape with tidal force. One hundred million people have... Read more

    Publisher: Chicago Review Press
    Publication Date: 01/04/2017
    ISBN13: 9781613736845, 978-1613736845
    ISBN10: 1613736843

    Number of Pages: 304

    Non Fiction

    Description

    In 2005, the video game World of Warcraft struck the cultural landscape with tidal force. One hundred million people have played WoW in the twelve years since.

    But those people did more than play. They worked, they fought, they triumphed, they held entire game servers hostage, they even married each other in real life. They developed new identities, swapping their workaday selves for warriors, mages, assassins, and healers. They built communities and rose to lead them. WoW was the world’s first mass virtualization: before Facebook or Twitter, millions of people established online identities and had to reckon with the consequences in their real lives.

    Blood Plagues and Endless Raids explores this wild, incredibly complex culture partly through the author’s engaging personal story, from absolute neophyte to leader of North America’s top Spanish-speaking guild, but also through the stories of other players and the game’s developers. It is the definitive account of one of the world’s biggest pop culture phenomena.

    World of Warcraft is more than ones and zeroes, more than lines of code, and so its history must be more than pushing buttons or slaying dragons. It’s the tale of a huge and passionate community of people: the connections they made, the experiences they shared, and the love they held for one another.

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