Description

Book Synopsis

Richard Lawrence is co-owner of the consulting firm Agile For All. He trains and coaches people to collaborate more effectively with other people to solve complex, meaningful problems. He draws on a diverse background in software development, engineering, anthropology, and political science.


Richard was an early adopter of behavior-driven development and led the development of the first .NET version of Cucumber, Cuke4Nuke. He is a popular speaker at conferences on BDD and Agile software development.


Paul Rayner co-founded and co-leads DDD Denver. He regularly speaks at local user groups and at regional and international conferences. If you are looking for an expert hands-on team coach and design mentor in domain-driven design (DDD), BDD with Cucumber, or lean/agile processes, Paul is available for consulting and train

Table of Contents

Chapter 1: Focusing on Value

When Scrum Isn’t Enough

Finding a High-Value Feature to Start With

Before You Start with Cucumber

Finding the First MMF

Slicing an MMF into User Stories

Summary

Reference

Chapter 2: Exploring with Examples

BDD Is a Cooperative Game

BDD Is a Whole Team Thing

Allow Time and Space to Learn

Flesh Out the Happy Path First

Use Real Examples

Example Mapping Gives the Discussion Structure

Optimizing for Discovery

Addressing Some Concerns

Treat Resistance as a Resource

Playing the BDD Game

Opening

Exploring

Closing

Summary

References

Chapter 3: Formalizing Examples into Scenarios

Moving from Examples to Scenarios

Feature Files as Collaboration Points

BDD Is Iterative, Not Linear

Finding the Meaningful Variations

Gherkin: A Language for Expressive Scenarios

Summary

Resources

Chapter 4: Automating Examples

The Test Automation Stack

Adjusting to Working Test-First

Annotating Element Names in Mockups

How Does User Experience Design Fit In to This?

Did They Really Just Hard Code Those Results?

Anatomy of a Step Definition

Simple Cucumber Expressions

Regular Expressions

Anchors

Wildcards and Quantifiers

Capturing and Not Capturing

Just Enough

Custom Cucumber Expressions Parameter Types

Beyond Ruby

Slow Is Normal (at First)

Choose Cucumber Based on Audience, Not Scope

Summary

Chapter 5: Frequent Delivery and Visibility

How BDD Changes the Tester’s Role

Exploratory Testing

BDD and Automated Builds

Faster Stakeholder Feedback

How Getting to Done More Often Changes All Sorts of Things

Frequent Visibility and Legacy Systems

Documentation: Integrated and Living

Avoiding Mini-Waterfalls and Making the Change Stick

Summary

References

Chapter 6: Making Scenarios More Expressive

Feedback About Scenarios

How to Make Your Scenarios More Expressive

Finding the Right Level of Abstraction

Including the Appropriate Details

Expressive Language in the Steps

Refactoring Scenarios

Good Scenario Titles

Summary

References

Chapter 7: Growing Living Documentation

What Is Living Documentation and Why Is It Better?

Cucumber Features and Other Documentation

Avoid Gherkin in User Story Descriptions

The Unexpected Relationship Between Cucumber Features and User Stories

Stable Scenarios

Growing and Splitting Features

Split When Backgrounds Diverge

Split When a New Domain Concept Emerges

Secondary Organization Using Tags

Structure Is Emergent

Summary

Chapter 8: Succeeding with Scenario Data

Characteristics of Good Scenarios

Independent

Repeatable

Researchable

Realistic

Robust

Maintainable

Fast

Sharing Data

When to Share Data

Raising the Level of Abstraction with Data Personas

Data Cleanup

Summary

Reference

Chapter 9: Conclusion

9780321772633 TOC 4/22/2019

BehaviorDriven Development with Cucumber

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Order before 4pm today for delivery by Fri 19 Dec 2025.

A Paperback / softback by Richard Lawrence, Paul Rayner

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    View other formats and editions of BehaviorDriven Development with Cucumber by Richard Lawrence

    Publisher: Pearson Education (US)
    Publication Date: 21/06/2019
    ISBN13: 9780321772633, 978-0321772633
    ISBN10: 0321772636

    Description

    Book Synopsis

    Richard Lawrence is co-owner of the consulting firm Agile For All. He trains and coaches people to collaborate more effectively with other people to solve complex, meaningful problems. He draws on a diverse background in software development, engineering, anthropology, and political science.


    Richard was an early adopter of behavior-driven development and led the development of the first .NET version of Cucumber, Cuke4Nuke. He is a popular speaker at conferences on BDD and Agile software development.


    Paul Rayner co-founded and co-leads DDD Denver. He regularly speaks at local user groups and at regional and international conferences. If you are looking for an expert hands-on team coach and design mentor in domain-driven design (DDD), BDD with Cucumber, or lean/agile processes, Paul is available for consulting and train

    Table of Contents

    Chapter 1: Focusing on Value

    When Scrum Isn’t Enough

    Finding a High-Value Feature to Start With

    Before You Start with Cucumber

    Finding the First MMF

    Slicing an MMF into User Stories

    Summary

    Reference

    Chapter 2: Exploring with Examples

    BDD Is a Cooperative Game

    BDD Is a Whole Team Thing

    Allow Time and Space to Learn

    Flesh Out the Happy Path First

    Use Real Examples

    Example Mapping Gives the Discussion Structure

    Optimizing for Discovery

    Addressing Some Concerns

    Treat Resistance as a Resource

    Playing the BDD Game

    Opening

    Exploring

    Closing

    Summary

    References

    Chapter 3: Formalizing Examples into Scenarios

    Moving from Examples to Scenarios

    Feature Files as Collaboration Points

    BDD Is Iterative, Not Linear

    Finding the Meaningful Variations

    Gherkin: A Language for Expressive Scenarios

    Summary

    Resources

    Chapter 4: Automating Examples

    The Test Automation Stack

    Adjusting to Working Test-First

    Annotating Element Names in Mockups

    How Does User Experience Design Fit In to This?

    Did They Really Just Hard Code Those Results?

    Anatomy of a Step Definition

    Simple Cucumber Expressions

    Regular Expressions

    Anchors

    Wildcards and Quantifiers

    Capturing and Not Capturing

    Just Enough

    Custom Cucumber Expressions Parameter Types

    Beyond Ruby

    Slow Is Normal (at First)

    Choose Cucumber Based on Audience, Not Scope

    Summary

    Chapter 5: Frequent Delivery and Visibility

    How BDD Changes the Tester’s Role

    Exploratory Testing

    BDD and Automated Builds

    Faster Stakeholder Feedback

    How Getting to Done More Often Changes All Sorts of Things

    Frequent Visibility and Legacy Systems

    Documentation: Integrated and Living

    Avoiding Mini-Waterfalls and Making the Change Stick

    Summary

    References

    Chapter 6: Making Scenarios More Expressive

    Feedback About Scenarios

    How to Make Your Scenarios More Expressive

    Finding the Right Level of Abstraction

    Including the Appropriate Details

    Expressive Language in the Steps

    Refactoring Scenarios

    Good Scenario Titles

    Summary

    References

    Chapter 7: Growing Living Documentation

    What Is Living Documentation and Why Is It Better?

    Cucumber Features and Other Documentation

    Avoid Gherkin in User Story Descriptions

    The Unexpected Relationship Between Cucumber Features and User Stories

    Stable Scenarios

    Growing and Splitting Features

    Split When Backgrounds Diverge

    Split When a New Domain Concept Emerges

    Secondary Organization Using Tags

    Structure Is Emergent

    Summary

    Chapter 8: Succeeding with Scenario Data

    Characteristics of Good Scenarios

    Independent

    Repeatable

    Researchable

    Realistic

    Robust

    Maintainable

    Fast

    Sharing Data

    When to Share Data

    Raising the Level of Abstraction with Data Personas

    Data Cleanup

    Summary

    Reference

    Chapter 9: Conclusion

    9780321772633 TOC 4/22/2019

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