Description

Book Synopsis

Richard Lawrence is co-owner of the consulting firm Agile For All. He trains and coaches people to collaborate more effectively with other people to solve complex, meaningful problems. He draws on a diverse background in software development, engineering, anthropology, and political science.


Richard was an early adopter of behavior-driven development and led the development of the first .NET version of Cucumber, Cuke4Nuke. He is a popular speaker at conferences on BDD and Agile software development.


Paul Rayner co-founded and co-leads DDD Denver. He regularly speaks at local user groups and at regional and international conferences. If you are looking for an expert hands-on team coach and design mentor in domain-driven design (DDD), BDD with Cucumber, or lean/agile processes, Paul is available for consulting and train

Table of Contents

Chapter 1: Focusing on Value

When Scrum Isn’t Enough

Finding a High-Value Feature to Start With

Before You Start with Cucumber

Finding the First MMF

Slicing an MMF into User Stories

Summary

Reference

Chapter 2: Exploring with Examples

BDD Is a Cooperative Game

BDD Is a Whole Team Thing

Allow Time and Space to Learn

Flesh Out the Happy Path First

Use Real Examples

Example Mapping Gives the Discussion Structure

Optimizing for Discovery

Addressing Some Concerns

Treat Resistance as a Resource

Playing the BDD Game

Opening

Exploring

Closing

Summary

References

Chapter 3: Formalizing Examples into Scenarios

Moving from Examples to Scenarios

Feature Files as Collaboration Points

BDD Is Iterative, Not Linear

Finding the Meaningful Variations

Gherkin: A Language for Expressive Scenarios

Summary

Resources

Chapter 4: Automating Examples

The Test Automation Stack

Adjusting to Working Test-First

Annotating Element Names in Mockups

How Does User Experience Design Fit In to This?

Did They Really Just Hard Code Those Results?

Anatomy of a Step Definition

Simple Cucumber Expressions

Regular Expressions

Anchors

Wildcards and Quantifiers

Capturing and Not Capturing

Just Enough

Custom Cucumber Expressions Parameter Types

Beyond Ruby

Slow Is Normal (at First)

Choose Cucumber Based on Audience, Not Scope

Summary

Chapter 5: Frequent Delivery and Visibility

How BDD Changes the Tester’s Role

Exploratory Testing

BDD and Automated Builds

Faster Stakeholder Feedback

How Getting to Done More Often Changes All Sorts of Things

Frequent Visibility and Legacy Systems

Documentation: Integrated and Living

Avoiding Mini-Waterfalls and Making the Change Stick

Summary

References

Chapter 6: Making Scenarios More Expressive

Feedback About Scenarios

How to Make Your Scenarios More Expressive

Finding the Right Level of Abstraction

Including the Appropriate Details

Expressive Language in the Steps

Refactoring Scenarios

Good Scenario Titles

Summary

References

Chapter 7: Growing Living Documentation

What Is Living Documentation and Why Is It Better?

Cucumber Features and Other Documentation

Avoid Gherkin in User Story Descriptions

The Unexpected Relationship Between Cucumber Features and User Stories

Stable Scenarios

Growing and Splitting Features

Split When Backgrounds Diverge

Split When a New Domain Concept Emerges

Secondary Organization Using Tags

Structure Is Emergent

Summary

Chapter 8: Succeeding with Scenario Data

Characteristics of Good Scenarios

Independent

Repeatable

Researchable

Realistic

Robust

Maintainable

Fast

Sharing Data

When to Share Data

Raising the Level of Abstraction with Data Personas

Data Cleanup

Summary

Reference

Chapter 9: Conclusion

9780321772633 TOC 4/22/2019

BehaviorDriven Development with Cucumber

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    A Paperback / softback by Richard Lawrence, Paul Rayner

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      View other formats and editions of BehaviorDriven Development with Cucumber by Richard Lawrence

      Publisher: Pearson Education (US)
      Publication Date: 21/06/2019
      ISBN13: 9780321772633, 978-0321772633
      ISBN10: 0321772636

      Description

      Book Synopsis

      Richard Lawrence is co-owner of the consulting firm Agile For All. He trains and coaches people to collaborate more effectively with other people to solve complex, meaningful problems. He draws on a diverse background in software development, engineering, anthropology, and political science.


      Richard was an early adopter of behavior-driven development and led the development of the first .NET version of Cucumber, Cuke4Nuke. He is a popular speaker at conferences on BDD and Agile software development.


      Paul Rayner co-founded and co-leads DDD Denver. He regularly speaks at local user groups and at regional and international conferences. If you are looking for an expert hands-on team coach and design mentor in domain-driven design (DDD), BDD with Cucumber, or lean/agile processes, Paul is available for consulting and train

      Table of Contents

      Chapter 1: Focusing on Value

      When Scrum Isn’t Enough

      Finding a High-Value Feature to Start With

      Before You Start with Cucumber

      Finding the First MMF

      Slicing an MMF into User Stories

      Summary

      Reference

      Chapter 2: Exploring with Examples

      BDD Is a Cooperative Game

      BDD Is a Whole Team Thing

      Allow Time and Space to Learn

      Flesh Out the Happy Path First

      Use Real Examples

      Example Mapping Gives the Discussion Structure

      Optimizing for Discovery

      Addressing Some Concerns

      Treat Resistance as a Resource

      Playing the BDD Game

      Opening

      Exploring

      Closing

      Summary

      References

      Chapter 3: Formalizing Examples into Scenarios

      Moving from Examples to Scenarios

      Feature Files as Collaboration Points

      BDD Is Iterative, Not Linear

      Finding the Meaningful Variations

      Gherkin: A Language for Expressive Scenarios

      Summary

      Resources

      Chapter 4: Automating Examples

      The Test Automation Stack

      Adjusting to Working Test-First

      Annotating Element Names in Mockups

      How Does User Experience Design Fit In to This?

      Did They Really Just Hard Code Those Results?

      Anatomy of a Step Definition

      Simple Cucumber Expressions

      Regular Expressions

      Anchors

      Wildcards and Quantifiers

      Capturing and Not Capturing

      Just Enough

      Custom Cucumber Expressions Parameter Types

      Beyond Ruby

      Slow Is Normal (at First)

      Choose Cucumber Based on Audience, Not Scope

      Summary

      Chapter 5: Frequent Delivery and Visibility

      How BDD Changes the Tester’s Role

      Exploratory Testing

      BDD and Automated Builds

      Faster Stakeholder Feedback

      How Getting to Done More Often Changes All Sorts of Things

      Frequent Visibility and Legacy Systems

      Documentation: Integrated and Living

      Avoiding Mini-Waterfalls and Making the Change Stick

      Summary

      References

      Chapter 6: Making Scenarios More Expressive

      Feedback About Scenarios

      How to Make Your Scenarios More Expressive

      Finding the Right Level of Abstraction

      Including the Appropriate Details

      Expressive Language in the Steps

      Refactoring Scenarios

      Good Scenario Titles

      Summary

      References

      Chapter 7: Growing Living Documentation

      What Is Living Documentation and Why Is It Better?

      Cucumber Features and Other Documentation

      Avoid Gherkin in User Story Descriptions

      The Unexpected Relationship Between Cucumber Features and User Stories

      Stable Scenarios

      Growing and Splitting Features

      Split When Backgrounds Diverge

      Split When a New Domain Concept Emerges

      Secondary Organization Using Tags

      Structure Is Emergent

      Summary

      Chapter 8: Succeeding with Scenario Data

      Characteristics of Good Scenarios

      Independent

      Repeatable

      Researchable

      Realistic

      Robust

      Maintainable

      Fast

      Sharing Data

      When to Share Data

      Raising the Level of Abstraction with Data Personas

      Data Cleanup

      Summary

      Reference

      Chapter 9: Conclusion

      9780321772633 TOC 4/22/2019

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