Description

Book Synopsis
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch.  

You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.

This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. 

At the end of the book, there is a capstone project to make your own visual effect

Table of Contents
Chapter 1: Introduction to Visual Effects • Scope of this book• Topics to be covered• The importance of Visual Effects• The need for the creation of the visual magic
Chapter 2: History of VFX • The Evolution of Science in visual design• The State of Art technology in the Digital Era
Chapter 3: Industrial application for VFX• How to approach the planning of a VFX shot• Industry practices• Software, tools, and techniques used in the rendition of the visual splendor on Screen
Chapter 4: Introduction to FX in Maya• Maya Nucleus• nParticle System• Fluids• ncloth • nHair
Chapter 5: Working with nParticle FX • Fun with Emitter• nParticle tool • Identical object creation with Instancer
Chapter 6: Creating effects with Particle Emission, Fields/Solvers• Real-life simulation with Gravity• Creation of galaxy • Tinker bell magical dust particle generation
Chapter 7: Maya Rigid and Soft Body Systems• Introduction to Rigid Body and Constraints• Rigid & Soft Body example
Chapter 8: Working with Maya Fluids• Introduction to fluid -working with container• Working with 2D container • Working with 3D container
Chapter 9: Maya Effects• Get Effect Asset Library• Collision with effects• Creating fire, fireworks, lightening, shatter, and smoke effects
Chapter 10: Playing with MAYA nucleus Cloth & nConstraint• Creating nCloth• Working with passive collider• Play with nCloth Attributes• Power of nConstraints for effective and efficient simulation.
Chapter 11: Working with Hair and Fur Styling • Foundation concept of hair and fur creation• Long hair creation and simulation• Maya Hair library
Chapter 12: Technical Fluid Simulation with Bifrost• Importance of Bifrost Fluids• Working with Bifrost library• Learn to compute and execute water simulation shot Efficiently
Chapter 13: FX Capstone Project• Creating a 3D Scene• Integrating the 2D and the 3D worlds• Render FX scene • Conclusion

Beginning VFX with Autodesk Maya

    Product form

    £49.49

    Includes FREE delivery

    RRP £54.99 – you save £5.50 (10%)

    Order before 4pm tomorrow for delivery by Mon 3 Aug 2026.

    A Paperback / softback by Abhishek Kumar

    Out of stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Beginning VFX with Autodesk Maya by Abhishek Kumar

      Publisher: APress
      Publication Date: Publication Date: 15/12/2021
      ISBN13: 9781484278567, 978-1484278567
      ISBN10: 1484278569

      Description

      Book Synopsis
      Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch.  

      You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.

      This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. 

      At the end of the book, there is a capstone project to make your own visual effect

      Table of Contents
      Chapter 1: Introduction to Visual Effects • Scope of this book• Topics to be covered• The importance of Visual Effects• The need for the creation of the visual magic
      Chapter 2: History of VFX • The Evolution of Science in visual design• The State of Art technology in the Digital Era
      Chapter 3: Industrial application for VFX• How to approach the planning of a VFX shot• Industry practices• Software, tools, and techniques used in the rendition of the visual splendor on Screen
      Chapter 4: Introduction to FX in Maya• Maya Nucleus• nParticle System• Fluids• ncloth • nHair
      Chapter 5: Working with nParticle FX • Fun with Emitter• nParticle tool • Identical object creation with Instancer
      Chapter 6: Creating effects with Particle Emission, Fields/Solvers• Real-life simulation with Gravity• Creation of galaxy • Tinker bell magical dust particle generation
      Chapter 7: Maya Rigid and Soft Body Systems• Introduction to Rigid Body and Constraints• Rigid & Soft Body example
      Chapter 8: Working with Maya Fluids• Introduction to fluid -working with container• Working with 2D container • Working with 3D container
      Chapter 9: Maya Effects• Get Effect Asset Library• Collision with effects• Creating fire, fireworks, lightening, shatter, and smoke effects
      Chapter 10: Playing with MAYA nucleus Cloth & nConstraint• Creating nCloth• Working with passive collider• Play with nCloth Attributes• Power of nConstraints for effective and efficient simulation.
      Chapter 11: Working with Hair and Fur Styling • Foundation concept of hair and fur creation• Long hair creation and simulation• Maya Hair library
      Chapter 12: Technical Fluid Simulation with Bifrost• Importance of Bifrost Fluids• Working with Bifrost library• Learn to compute and execute water simulation shot Efficiently
      Chapter 13: FX Capstone Project• Creating a 3D Scene• Integrating the 2D and the 3D worlds• Render FX scene • Conclusion

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account