Description

Book Synopsis


Table of Contents

Introduction 1

Part 1: Getting Started with Java Programming 5

Chapter 1: The Big Picture 7

Chapter 2: Setting Up Your Computer 21

Chapter 3: Running Programs 47

Part 2: Writing Your Own Java Programs 71

Chapter 4: Exploring the Parts of a Program 73

Chapter 5: Composing a Program 95

Chapter 6: Using the Building Blocks: Variables, Values, and Types 127

Chapter 7: Numbers and Types 149

Chapter 8: Numbers? Who Needs Numbers? 173

Part 3: Controlling the Flow 197

Chapter 9: Forks in the Road 199

Chapter 10: Which Way Did He Go? 219

Chapter 11: Around and Around It Goes 251

Chapter 12: Circling Back to Java Loops 275

Part 4: The Inside ScOOP 293

Chapter 13: Programming with Objects and Classes 295

Chapter 14: Using Methods and Fields from a Java Class 315

Chapter 15: Creating New Java Methods 347

Part 5: Smart Java Techniques 375

Chapter 16: Piles of Files: Dealing with Information Overload 377

Chapter 17: How to Flick a Virtual Switch 401

Chapter 18: Creating Loops within Loops 423

Chapter 19: Out of Many, One 443

Chapter 20: Oooey-GUI Was a Worm 477

Part 6: The Part of Tens 503

Chapter 21: Ten Useful Classes in the Java API 505

Chapter 22: Ten Bits of Advice for New Software Developers 511

Index 517

Beginning Programming with Java For Dummies

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    £18.69

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    Order before 4pm today for delivery by Mon 22 Jun 2026.

    A Paperback / softback by Barry Burd

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      View other formats and editions of Beginning Programming with Java For Dummies by Barry Burd

      Publisher: John Wiley & Sons Inc
      Publication Date: 11/11/2021
      ISBN13: 9781119806912, 978-1119806912
      ISBN10: 1119806917

      Description

      Book Synopsis


      Table of Contents

      Introduction 1

      Part 1: Getting Started with Java Programming 5

      Chapter 1: The Big Picture 7

      Chapter 2: Setting Up Your Computer 21

      Chapter 3: Running Programs 47

      Part 2: Writing Your Own Java Programs 71

      Chapter 4: Exploring the Parts of a Program 73

      Chapter 5: Composing a Program 95

      Chapter 6: Using the Building Blocks: Variables, Values, and Types 127

      Chapter 7: Numbers and Types 149

      Chapter 8: Numbers? Who Needs Numbers? 173

      Part 3: Controlling the Flow 197

      Chapter 9: Forks in the Road 199

      Chapter 10: Which Way Did He Go? 219

      Chapter 11: Around and Around It Goes 251

      Chapter 12: Circling Back to Java Loops 275

      Part 4: The Inside ScOOP 293

      Chapter 13: Programming with Objects and Classes 295

      Chapter 14: Using Methods and Fields from a Java Class 315

      Chapter 15: Creating New Java Methods 347

      Part 5: Smart Java Techniques 375

      Chapter 16: Piles of Files: Dealing with Information Overload 377

      Chapter 17: How to Flick a Virtual Switch 401

      Chapter 18: Creating Loops within Loops 423

      Chapter 19: Out of Many, One 443

      Chapter 20: Oooey-GUI Was a Worm 477

      Part 6: The Part of Tens 503

      Chapter 21: Ten Useful Classes in the Java API 505

      Chapter 22: Ten Bits of Advice for New Software Developers 511

      Index 517

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