Description

Book Synopsis

Become a Python programmer–and have fun doing it!

Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!

Easy, friendly, and you’re in control! Learn how to...

  • Get, install, and use powerful free tools to create modern Python programs
  • Learn key concepts from 170 sample programs, and use them to jumpstart your own
  • Discover exactly what happens when a program runs
  • Approach program development with a professional perspective
  • Learn the core elements of the Python language
  • Build more complex software with classes, methods, and objects
  • Organize programs so they’re easy to build and improve
  • Capture and respond to user input
  • Store and manipulate many types of real-world data
  • Define custom data types to solve specific problems
  • Create interactive games that are fun to play
  • Build modern web and cloud-based applications
  • Use pre-built libraries to quickly create powerful software

Get code samples, including complete apps, at:

https://aka.ms/BegintoCodePython/downloads

About This Book

  • For absolute beginners who’ve never written a line of code
  • For anyone who’s been frustrated with other beginning programming books or courses
  • For people who’ve started out with other languages and now want to learn Python
  • Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi
  • Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam


Table of Contents

Part 1: Programming fundamentals

Chapter 1 Starting with Python

Chapter 2 Python and Programming

Chapter 3 Python program structure

Chapter 4 Working with variables

Chapter 5 Making decisions in programs

Chapter 6 Repeating actions with loops

Chapter 7 Using functions to simplify programs

Chapter 8 Storing collections of data

Part 2: Advanced programming

Chapter 9 Use classes to store data

Chapter 10 Use classes to create active objects

Chapter 11 Object-based solution design

Chapter 12 Python applications

Part 3: Useful Python (Digital-only)

Chapter 13 Python and Graphical User Interfaces

Chapter 14 Python programs as network clients

Chapter 15 Python programs as network servers

Chapter 16 Create games with pygame

Begin to Code with Python

    Product form

    £999.99

    Includes FREE delivery

    A Paperback / softback by Rob Miles

    Out of stock

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      Publisher: Microsoft Press,U.S.
      Publication Date: 15/03/2018
      ISBN13: 9781509304523, 978-1509304523
      ISBN10: 1509304525

      Description

      Book Synopsis

      Become a Python programmer–and have fun doing it!

      Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!

      Easy, friendly, and you’re in control! Learn how to...

      • Get, install, and use powerful free tools to create modern Python programs
      • Learn key concepts from 170 sample programs, and use them to jumpstart your own
      • Discover exactly what happens when a program runs
      • Approach program development with a professional perspective
      • Learn the core elements of the Python language
      • Build more complex software with classes, methods, and objects
      • Organize programs so they’re easy to build and improve
      • Capture and respond to user input
      • Store and manipulate many types of real-world data
      • Define custom data types to solve specific problems
      • Create interactive games that are fun to play
      • Build modern web and cloud-based applications
      • Use pre-built libraries to quickly create powerful software

      Get code samples, including complete apps, at:

      https://aka.ms/BegintoCodePython/downloads

      About This Book

      • For absolute beginners who’ve never written a line of code
      • For anyone who’s been frustrated with other beginning programming books or courses
      • For people who’ve started out with other languages and now want to learn Python
      • Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi
      • Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam


      Table of Contents

      Part 1: Programming fundamentals

      Chapter 1 Starting with Python

      Chapter 2 Python and Programming

      Chapter 3 Python program structure

      Chapter 4 Working with variables

      Chapter 5 Making decisions in programs

      Chapter 6 Repeating actions with loops

      Chapter 7 Using functions to simplify programs

      Chapter 8 Storing collections of data

      Part 2: Advanced programming

      Chapter 9 Use classes to store data

      Chapter 10 Use classes to create active objects

      Chapter 11 Object-based solution design

      Chapter 12 Python applications

      Part 3: Useful Python (Digital-only)

      Chapter 13 Python and Graphical User Interfaces

      Chapter 14 Python programs as network clients

      Chapter 15 Python programs as network servers

      Chapter 16 Create games with pygame

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