Description

Book Synopsis

Become a Python programmer–and have fun doing it!

Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!

Easy, friendly, and you’re in control! Learn how to...

  • Get, install, and use powerful free tools to create modern Python programs
  • Learn key concepts from 170 sample programs, and use them to jumpstart your own
  • Discover exactly what happens when a program runs
  • Approach program development with a professional perspective
  • Learn the core elements of the Python language
  • Build more complex software with classes, methods, and objects
  • Organize programs so they’re easy to build and improve
  • Capture and respond to user input
  • Store and manipulate many types of real-world data
  • Define custom data types to solve specific problems
  • Create interactive games that are fun to play
  • Build modern web and cloud-based applications
  • Use pre-built libraries to quickly create powerful software

Get code samples, including complete apps, at:

https://aka.ms/BegintoCodePython/downloads

About This Book

  • For absolute beginners who’ve never written a line of code
  • For anyone who’s been frustrated with other beginning programming books or courses
  • For people who’ve started out with other languages and now want to learn Python
  • Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi
  • Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam


Table of Contents

Part 1: Programming fundamentals

Chapter 1 Starting with Python

Chapter 2 Python and Programming

Chapter 3 Python program structure

Chapter 4 Working with variables

Chapter 5 Making decisions in programs

Chapter 6 Repeating actions with loops

Chapter 7 Using functions to simplify programs

Chapter 8 Storing collections of data

Part 2: Advanced programming

Chapter 9 Use classes to store data

Chapter 10 Use classes to create active objects

Chapter 11 Object-based solution design

Chapter 12 Python applications

Part 3: Useful Python (Digital-only)

Chapter 13 Python and Graphical User Interfaces

Chapter 14 Python programs as network clients

Chapter 15 Python programs as network servers

Chapter 16 Create games with pygame

Begin to Code with Python

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£26.54

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RRP £29.49 – you save £2.95 (10%)

Order before 4pm tomorrow for delivery by Wed 14 Jan 2026.

A Paperback / softback by Rob Miles

2 in stock


    View other formats and editions of Begin to Code with Python by Rob Miles

    Publisher: Microsoft Press,U.S.
    Publication Date: 15/03/2018
    ISBN13: 9781509304523, 978-1509304523
    ISBN10: 1509304525

    Description

    Book Synopsis

    Become a Python programmer–and have fun doing it!

    Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!

    Easy, friendly, and you’re in control! Learn how to...

    • Get, install, and use powerful free tools to create modern Python programs
    • Learn key concepts from 170 sample programs, and use them to jumpstart your own
    • Discover exactly what happens when a program runs
    • Approach program development with a professional perspective
    • Learn the core elements of the Python language
    • Build more complex software with classes, methods, and objects
    • Organize programs so they’re easy to build and improve
    • Capture and respond to user input
    • Store and manipulate many types of real-world data
    • Define custom data types to solve specific problems
    • Create interactive games that are fun to play
    • Build modern web and cloud-based applications
    • Use pre-built libraries to quickly create powerful software

    Get code samples, including complete apps, at:

    https://aka.ms/BegintoCodePython/downloads

    About This Book

    • For absolute beginners who’ve never written a line of code
    • For anyone who’s been frustrated with other beginning programming books or courses
    • For people who’ve started out with other languages and now want to learn Python
    • Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi
    • Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam


    Table of Contents

    Part 1: Programming fundamentals

    Chapter 1 Starting with Python

    Chapter 2 Python and Programming

    Chapter 3 Python program structure

    Chapter 4 Working with variables

    Chapter 5 Making decisions in programs

    Chapter 6 Repeating actions with loops

    Chapter 7 Using functions to simplify programs

    Chapter 8 Storing collections of data

    Part 2: Advanced programming

    Chapter 9 Use classes to store data

    Chapter 10 Use classes to create active objects

    Chapter 11 Object-based solution design

    Chapter 12 Python applications

    Part 3: Useful Python (Digital-only)

    Chapter 13 Python and Graphical User Interfaces

    Chapter 14 Python programs as network clients

    Chapter 15 Python programs as network servers

    Chapter 16 Create games with pygame

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