Description

Book Synopsis
AutoCAD 2007 is a premiere computer-aided designing program that lets you organize the objects you draw, their properties, and their files. It also helps you create great-looking models. But it's not always easy to figure out how to perform these functions, and many users end up missing out on AutoCAD's full potential.

Table of Contents
Introduction.

Part I: AutoCAD 101.

Chapter 1: Introducing AutoCAD and AutoCAD LT.

Chapter 2: Le Tour de AutoCAD 2007.

Chapter 3: A Lap Around the CAD Track.

Chapter 4: Setup for Success.

Part II: Let There Be Lines.

Chapter 5: Get Ready to Draw.

Chapter 6: Where to Draw the Line.

Chapter 7: Edit for Credit.

Chapter 8: A Zoom with a View.

Chapter 9: On a 3D Spree.

Part III: If Drawings Could Talk.

Chapter 10: Text with Character.

Chapter 11: Entering New Dimensions.

Chapter 12: Down the Hatch.

Chapter 13: The Plot Thickens.

Part IV: Share and Share Alike.

Chapter 14: Playing Blocks and Rasteroids.

Chapter 15: Drawing on the Internet.

Part V: The Part of Tens.

Chapter 16: Ten Ways to Do No Harm.

Chapter 17: Ten Ways to Swap Drawing Data with Other People and Programs.

Index.

AutoCAD 2007 For Dummies

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    A Paperback / softback by David Byrnes, Mark Middlebrook

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      Book details

      Published 9 May 2006
      ISBN-13 9780471786498
      978-0471786498
      ISBN-10 0471786497

      Description

      Book Synopsis
      AutoCAD 2007 is a premiere computer-aided designing program that lets you organize the objects you draw, their properties, and their files. It also helps you create great-looking models. But it's not always easy to figure out how to perform these functions, and many users end up missing out on AutoCAD's full potential.

      Table of Contents
      Introduction.

      Part I: AutoCAD 101.

      Chapter 1: Introducing AutoCAD and AutoCAD LT.

      Chapter 2: Le Tour de AutoCAD 2007.

      Chapter 3: A Lap Around the CAD Track.

      Chapter 4: Setup for Success.

      Part II: Let There Be Lines.

      Chapter 5: Get Ready to Draw.

      Chapter 6: Where to Draw the Line.

      Chapter 7: Edit for Credit.

      Chapter 8: A Zoom with a View.

      Chapter 9: On a 3D Spree.

      Part III: If Drawings Could Talk.

      Chapter 10: Text with Character.

      Chapter 11: Entering New Dimensions.

      Chapter 12: Down the Hatch.

      Chapter 13: The Plot Thickens.

      Part IV: Share and Share Alike.

      Chapter 14: Playing Blocks and Rasteroids.

      Chapter 15: Drawing on the Internet.

      Part V: The Part of Tens.

      Chapter 16: Ten Ways to Do No Harm.

      Chapter 17: Ten Ways to Swap Drawing Data with Other People and Programs.

      Index.

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