Description

Book Synopsis

Designing a Collaborative Safety Training Experience in Virtual Reality.- Data-Efficient Student Profiling in Online Courses.- Understanding Practices, Needs and Challenges of Lifelong Learning Digitalization.- Exploring AI in Videogames: An Application to the Didactic Paradigm "the Virtual Class".- Generative Artificial Intelligence to Improve the Learning of Test-Driven Development.- Reflections on the implications of artificial intelligence in inclusive education.- Peek the Edu-Metaverse: from an Educational Framework to the AI Challenges for Biometrics.- Toward the Deployment of a Chatbot to Augment Computer Science Education.- Breaking Barriers in the Metaverse: An Exploration of Accessibility for Users with Disabilities.- BitStory-An Immersive Serious Game for Computer Science Education.- ProjectCoding-Applied Game for Learning Java.- The impact of music and metaverse on education: results of a scoping review.- Teachers' perceptions and opinions on e_ective learning through th

Artificial Intelligence with and for Learning

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    A Paperback by Fabio Palomba

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      Publisher: Springer
      Publication Date: 8/2/2024
      ISBN13: 9783031574016, 978-3031574016
      ISBN10: 303157401X

      Description

      Book Synopsis

      Designing a Collaborative Safety Training Experience in Virtual Reality.- Data-Efficient Student Profiling in Online Courses.- Understanding Practices, Needs and Challenges of Lifelong Learning Digitalization.- Exploring AI in Videogames: An Application to the Didactic Paradigm "the Virtual Class".- Generative Artificial Intelligence to Improve the Learning of Test-Driven Development.- Reflections on the implications of artificial intelligence in inclusive education.- Peek the Edu-Metaverse: from an Educational Framework to the AI Challenges for Biometrics.- Toward the Deployment of a Chatbot to Augment Computer Science Education.- Breaking Barriers in the Metaverse: An Exploration of Accessibility for Users with Disabilities.- BitStory-An Immersive Serious Game for Computer Science Education.- ProjectCoding-Applied Game for Learning Java.- The impact of music and metaverse on education: results of a scoping review.- Teachers' perceptions and opinions on e_ective learning through th

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