Description

Book Synopsis
Discover all the amazing things you can do with Arduino Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics.

Table of Contents

Introduction 1

Part I: Getting Started with Arduino Projects 7

Chapter 1: Exploring the World of Arduino 9

Chapter 2: Setting Up Your Workspace and Tools 19

Chapter 3: Understanding the Basics 41

Part II: Basic Arduino Projects 63

Chapter 4: The All-Seeing Eye 65

Chapter 5: Making a Light Pet 85

Chapter 6: Making a Scrolling Sign 107

Chapter 7: Building an Arduino Clock 127

Part III: The Interactive Home and Garden 153

Chapter 8: Building a Keypad Entry System 155

Chapter 9: Building an RFID Tag Reader 181

Chapter 10: Building an Automated Garden 201

Chapter 11: Building a Tweeting Pet Door 221

Chapter 12: Building a Home Sensing Station 243

Part IV: Advanced Arduino Projects 273

Chapter 13: Building a GPS Data Logger 275

Chapter 14: Building a Remote-Controlled Car 299

Chapter 15: Building an LED Cube 323

Part V: The Part of Tens 349

Chapter 16: Ten Great Arduino Resources 351

Chapter 17: Ten Troubleshooting Tips 359

Index 369

Arduino Projects For Dummies

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    £18.90

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    RRP £21.00 – you save £2.10 (10%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback / softback by Brock Craft

    5 in stock


      View other formats and editions of Arduino Projects For Dummies by Brock Craft

      Publisher: John Wiley & Sons Inc
      Publication Date: 05/07/2013
      ISBN13: 9781118551479, 978-1118551479
      ISBN10: 1118551478

      Description

      Book Synopsis
      Discover all the amazing things you can do with Arduino Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics.

      Table of Contents

      Introduction 1

      Part I: Getting Started with Arduino Projects 7

      Chapter 1: Exploring the World of Arduino 9

      Chapter 2: Setting Up Your Workspace and Tools 19

      Chapter 3: Understanding the Basics 41

      Part II: Basic Arduino Projects 63

      Chapter 4: The All-Seeing Eye 65

      Chapter 5: Making a Light Pet 85

      Chapter 6: Making a Scrolling Sign 107

      Chapter 7: Building an Arduino Clock 127

      Part III: The Interactive Home and Garden 153

      Chapter 8: Building a Keypad Entry System 155

      Chapter 9: Building an RFID Tag Reader 181

      Chapter 10: Building an Automated Garden 201

      Chapter 11: Building a Tweeting Pet Door 221

      Chapter 12: Building a Home Sensing Station 243

      Part IV: Advanced Arduino Projects 273

      Chapter 13: Building a GPS Data Logger 275

      Chapter 14: Building a Remote-Controlled Car 299

      Chapter 15: Building an LED Cube 323

      Part V: The Part of Tens 349

      Chapter 16: Ten Great Arduino Resources 351

      Chapter 17: Ten Troubleshooting Tips 359

      Index 369

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