Description

Book Synopsis
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

Table of Contents
Introduction; Invisible (Game) Cities; In-World Realism; Video/Game; Games as Provinces of Meaning; Free your Imagination!; A Fascination for Empty Rooms; Towards an Architecture of Desire; The Architectonics of Game Spaces; Virtual World Weariness; The Lived Space of Computer Games; The Architectural Continuum; From Asteroids to Architectoids; Piercing all Layers of the Anthroposphere; Creating Fascinating Spaces; Augmented Play, Art, and Space; Play the City; Democracy, Video Games, and Urban Design; Video Game Urbanism; Bibliography/Ludography; Image Copyrights; Authors.

Architectonics of Game Spaces – The Spatial Logic

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    A Paperback / softback by Andri Gerber, Ulrich Götz

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      Publisher: Transcript Verlag
      Publication Date: 08/12/2021
      ISBN13: 9783837648027, 978-3837648027
      ISBN10: 3837648028

      Description

      Book Synopsis
      What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

      Table of Contents
      Introduction; Invisible (Game) Cities; In-World Realism; Video/Game; Games as Provinces of Meaning; Free your Imagination!; A Fascination for Empty Rooms; Towards an Architecture of Desire; The Architectonics of Game Spaces; Virtual World Weariness; The Lived Space of Computer Games; The Architectural Continuum; From Asteroids to Architectoids; Piercing all Layers of the Anthroposphere; Creating Fascinating Spaces; Augmented Play, Art, and Space; Play the City; Democracy, Video Games, and Urban Design; Video Game Urbanism; Bibliography/Ludography; Image Copyrights; Authors.

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