Description

Book Synopsis

Untangles the web of commodity, capitalism, and art that is anime



Trade Review

"Anime’s Media Mix is a must-read for anyone interested in the transformations of contemporary media. In portraying how anime characters are emblematic of mobility and connectivity in a broader media ecology, Marc Steinberg maps a new logic of production and consumption that shapes our world today." —Ian Condry, MIT


"Marc Steinberg opens up brave new possibilities for the study of global media cultures. Attending to the watershed years of Japan’s 1960s and the ascendance of televisual animation he details how entire commodity regimes came to circulate around the idea of the anime “character.” Original and timely, historically dense and theoretically acute, Anime’s Media Mix definitively teaches us that anime can no longer be thought outside the networks of its transmediation." —Marilyn Ivy, Columbia University



Table of Contents

Contents

Introduction: Rethinking Convergence in Japan

Part I. Anime Transformations: Tetsuwan Atomu
1. Limiting Movement, Inventing Anime
2. Candies, Premiums, and Character Merchandizing: The Meiji-Atomu Marketing Campaign
3. Material Communication and the Mass Media Toy

Part II. Media Mixes and Character Consumption: Kadokawa Books
4. Media Mixes, Media Transformations
5. Character, World, Consumption

Acknowledgments
Notes
Bibliography
Index

Animes Media Mix Franchising Toys and Characters

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    £19.79

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    RRP £21.99 – you save £2.20 (10%)

    Order before 4pm tomorrow for delivery by Sat 4 Jul 2026.

    A Paperback / softback by Marc Steinberg

    1 in stock

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      Publisher: University of Minnesota Press
      Publication Date: 23/02/2012
      ISBN13: 9780816675500, 978-0816675500
      ISBN10: 0816675503

      Description

      Book Synopsis

      Untangles the web of commodity, capitalism, and art that is anime



      Trade Review

      "Anime’s Media Mix is a must-read for anyone interested in the transformations of contemporary media. In portraying how anime characters are emblematic of mobility and connectivity in a broader media ecology, Marc Steinberg maps a new logic of production and consumption that shapes our world today." —Ian Condry, MIT


      "Marc Steinberg opens up brave new possibilities for the study of global media cultures. Attending to the watershed years of Japan’s 1960s and the ascendance of televisual animation he details how entire commodity regimes came to circulate around the idea of the anime “character.” Original and timely, historically dense and theoretically acute, Anime’s Media Mix definitively teaches us that anime can no longer be thought outside the networks of its transmediation." —Marilyn Ivy, Columbia University



      Table of Contents

      Contents

      Introduction: Rethinking Convergence in Japan

      Part I. Anime Transformations: Tetsuwan Atomu
      1. Limiting Movement, Inventing Anime
      2. Candies, Premiums, and Character Merchandizing: The Meiji-Atomu Marketing Campaign
      3. Material Communication and the Mass Media Toy

      Part II. Media Mixes and Character Consumption: Kadokawa Books
      4. Media Mixes, Media Transformations
      5. Character, World, Consumption

      Acknowledgments
      Notes
      Bibliography
      Index

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